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7 docs tagged with "bird"

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Birdcage

Manages the behavior of a birdcage that houses birds, handles feeding, interaction, sleeping cycles, and loot generation based on bird state and food type.

Birds

Defines and instantiates bird prefabs with shared logic, including loot dropping, mutation behavior, and canary-specific gas poisoning mechanics.

Birdtrap

A portable trap prefab that captures birds when baited and sprung, supporting multiple bird species with symbol swaps and finite uses.

Canary Poisoned

Represents a poisoned canary entity that cannot be picked up while alive or dead, spoils over time, and drops spoiled food upon death.

Polly Rogers

Provides the definition and shared logic for two companion creatures: a flying bird (Polly Rogers) and a salt-shedding amphibious dog (Salty Dog), each with distinct behaviors, appearances, and interactions.

Sgbird

Manages the full state machine for bird entities, handling movement, idle behavior, flight states, combat hits, death, and lunar mutation transitions.

Tallbirdbrain

Controls the AI behavior of the Tallbird, implementing tasks such as nest defense, egg laying, homing, and threat response using a behavior tree.