Abigail
Manages Abigail, Wendy's ghost companion, including combat behavior, leadership, buff application, transformation states, and interaction with player-bond mechanics.
Manages Abigail, Wendy's ghost companion, including combat behavior, leadership, buff application, transformation states, and interaction with player-bond mechanics.
Applies a forcefield effect to an entity, granting absorption and the forcefield tag, typically as a visual and gameplay feedback from Abigail's abilities.
Displays a custom ghost buff indicator on the player's HUD with a dynamic symbol and timer.
Manages the "Battleborn" mechanic—accumulating a resource when attacking enemies and consuming it to heal, repair equipment, or restore sanity when a threshold is reached.
Defines configuration and behavior for Wathgrithr's battlesong buffs and instant-use battle quotes in Don't Starve Together.
Generates combat buff prefabs and their associated song definitions for the Battlesinger class, integrating with the singing inspiration system and debuff lifecycle.
Provides periodic support effects (sanity and fight buffs) to nearby players and followers when the host entity is tagged as "coaching".
Creates a temporary lighting FX entity that fades in/out and flickers to simulate a lunar moth's glow effect.
Manages group coordination, buff application, and announcement logic for winter feast events when multiple players and tables interact.
Factory for creating temporary food-based buff prefabs that apply one-time or extended status effects to target entities.
Applies a networked night vision effect to players by manipulating lighting and colour correction, while managing buff lifetime and persistence.
Creates and manages buff entities that apply periodic health/sanity restoration or bravery effects when attached via the halloween potion items.
A temporary entity that periodically restores health to a target using jellybean-style regen logic, stopping automatically if the target dies or becomes a ghost.
Factory prefab generator for hermit crab tea items and their associated debuff effects, supporting reusable consumption, stat restoration, and temporary buffs.
Defines tea ingredients and their associated buffs for the Hermit Crab Teapot prefab.
Applies a periodic hunger regeneration buff to a target entity, adjusting output based on eater and food memory multipliers.
Applies periodic health regeneration to a target entity for a fixed duration, used by merm characters and related gameplay elements.
Provides prefab factory functions to generate temporary debuff components for Merm King gear upgrades (Trident, Crown, Pauldron) that modify combat stats of attached targets.
Applies a temporary non-slip buff to entities while consuming fuel over time, optionally spawning ice pools when boosted.
Displays a pet's health as a badge with optional dual buff icons and directional health-change indicators.
Manages a player's inspiration resource and active battle songs, handling inspiration gain/loss, song activation, and buff application to nearby allies.
Applies and manages a temporary spawn protection buff that grants temporary invulnerability and collision exclusion to a target entity.
Creates temporary debuff prefabs applied to spiders to enforce behaviors like whistle immunity, bedazzlement, and summoning.
A single-use consumable item that applies a bedazzling buff to a target upon use, designed for spider-related gameplay interactions.
A deployable trap entity that detects moving targets within its radius, applies a movement speed debuff, and deals damage.
Applies a timed damage-healing buff that restores health, hunger, and sanity over time while reducing hunger burn rate, and supports bonus duration extension based on feast statistics.
Implements the Wurt character's unique gameplay mechanics including pathfinding support, wetness-based skill interactions, and Merm King upgrades via debuff-based planar buffs for followers.
Applies a timed buff to a target entity, automatically removing itself when the timer expires or the target dies.