Beehive
Manages hive behavior including bee spawning, seasonal rate adjustments, damage response, hauntable mechanics, and interactions with freezing and burning.
Manages hive behavior including bee spawning, seasonal rate adjustments, damage response, hauntable mechanics, and interactions with freezing and burning.
Manages evergreen tree prefabs with multi-stage growth, loot dropping, burning, hauntable behavior, and regeneration mechanics.
Manages the lifecycle, growth stages, burning, and harvesting of moon trees in DST.
A prefab factory that generates playable bill-related entities with associated costumes, scripts, and burnable properties for DST's theatre minigame.
Manages the behavior and state of sleeping structures (tent and siestahut), handling use tracking, sleep interactions, burning, and dismantling.
Manages the interactive shrine structure for the Yotb mod, handling offering placement, trading, burning state, and dynamic prize changes during contests.
Manages the Carrat Shrine entity's state transitions, offering interactions, prototyping access, and burn mechanics in the YOTC content.