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7 docs tagged with "callback"

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Boatrace Proximitybeacon

Registers event callbacks for boat race start and finish events on an entity, enabling custom logic when a boat race begins or ends.

Damagereflect

Provides a callback-based mechanism for reflecting damage back to attackers, typically used by the combat component.

Gravedigger

A callback-triggering component invoked when a gravesite is used, commonly attached to grave-related prefabs.

Healthtrigger

Triggers custom callbacks when an entity's health percentage crosses specified thresholds during damage or healing events.

Poppable

Manages a one-time "pop" event trigger for an entity, optionally invoking a callback when popped.

Roseinspectable

Manages callbacks and configuration for rose inspection interactions and residue handling.

Sanityauraadjuster

Manages periodic adjustment of sanity aura effects by running a custom callback function on a timer.