Boatrace Proximitybeacon
Registers event callbacks for boat race start and finish events on an entity, enabling custom logic when a boat race begins or ends.
Registers event callbacks for boat race start and finish events on an entity, enabling custom logic when a boat race begins or ends.
Provides a callback-based mechanism for reflecting damage back to attackers, typically used by the combat component.
A callback-triggering component invoked when a gravesite is used, commonly attached to grave-related prefabs.
Triggers custom callbacks when an entity's health percentage crosses specified thresholds during damage or healing events.
Manages a one-time "pop" event trigger for an entity, optionally invoking a callback when popped.
Manages callbacks and configuration for rose inspection interactions and residue handling.
Manages periodic adjustment of sanity aura effects by running a custom callback function on a timer.