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8 docs tagged with "callback"

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Appraisable

Provides callback hooks for entities to validate and perform appraisal actions on targets.

Boatrace Proximitybeacon

Registers event callbacks for boat race start and finish events on an entity, enabling custom logic when a boat race begins or ends.

Damagereflect

Provides a callback-based mechanism for reflecting damage back to attackers, typically used by the combat component.

Gravedigger

A callback-triggering component invoked when a gravesite is used, commonly attached to grave-related prefabs.

Healthtrigger

Triggers custom callbacks when an entity's health percentage crosses specified thresholds during damage or healing events.

Poppable

Manages a one-time "pop" event trigger for an entity, optionally invoking a callback when popped.

Roseinspectable

Manages callbacks and configuration for rose inspection interactions and residue handling.

Sanityauraadjuster

Manages periodic adjustment of sanity aura effects by running a custom callback function on a timer.