Abandonedwarf3
Defines a static map layout used in DST for placing environmental objects like bullkelp plants and miniflares within a cave environment.
Defines a static map layout used in DST for placing environmental objects like bullkelp plants and miniflares within a cave environment.
Defines cave room templates used to generate bat-infested underground areas in the world.
Static layout definition file for a cave test area containing spawn points, objects, and background tile data.
Static layout definition for a pre-designed cave chamber containing environmental objects, loot containers, and structural tiles.
A static layout configuration file for the cave test start area, defining tilemap data, object placements, and spawn points used for early-game testing and tutorial scenarios in Don't Starve Together.
Manages cave-in events triggered by sinkholes, including debris spawning, camera shake, and player warnings in the caves.
Manages dynamic lighting and spawning behavior for cave exit light sources, adjusting brightness, color, and presence based on world and cave phase states.
Manages weather simulation including precipitation, moisture, wetness, and associated visual/audio effects in the Cave biome.
Provides initial inventory items for cave-entry chests in DST's cave biome.
Defines procedural room templates for fungal cave environments, specifying spawn rules for mushtrees, mushrooms, flowers, and slurpers with distribution probabilities.
Defines static cave room templates including impassable pit rooms and cave exit rooms with distributed flora and light assets.
Defines cave environment room templates containing mud terrain tiles and procedurally placed flora, wildlife, and structures.
Spawns a pair of linked wormholes to retrofit fumarole teleporter functionality in the game world, primarily for connecting cave zones via Tier4 tasks.
Defines several cave room templates containing variable distributions of rocks, pillars, slurtle holes, bats, and other environmental props for world generation.
Defines procedural cave room templates for sinkhole biomes in the world generation system, specifying decoration rules, static layouts, and visual properties.
Defines cave map room templates used for labyrinthine cave structures, specifying visual properties, tile types, tags, and content generation rules.
A non-interactive exit point for teleportation from the Caves to the Vault Lobby, handling sound triggers and teleporter state management.