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6 docs tagged with "caves"

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Cave Network

Represents the cave world's networked entity and initializes world-specific components for caves gameplay.

Caves

Defines cave-level room task configurations for world generation, specifying locked paths, room pools, and visual properties.

Chest Cavesupplies

Supplies chest handler for cave scenarios, populating a chest with randomized cave-appropriate items and applying condition or uses initialization to specific equipment.

Insane Flint

Static layout file defining the arrangement of flint, sanity rocks, and basalt objects for a map room in the caves.

Long

Maps the layout data for the "Armoury Two" room in the Caves, including static tile backgrounds and object placement for gameplay elements like spawners and lights.

Statueruins

Handles the behavior and state transitions of ancient statues in the Caves, including light fading, nightmare phase responses, gem植入 logic, and loot generation upon destruction.