Channelable
Manages entity channeling behavior, supporting single or multiple simultaneous channelers with state transition control.
Manages entity channeling behavior, supporting single or multiple simultaneous channelers with state transition control.
Manages the state and callbacks for an item being channel-cast by a user, including tracking the active user and handling startup/shutdown logic.
Manages channeling state and item usage for entities performing channel-based actions, such as casting spells or using artifacts.
Provides configurable callback-based functionality for channeling and fanning actions on an entity, optionally managing the 'channelingfan' tag.
Manages the town portal structure, including channeling activation, inter-portal linking, teleportation, and dismantling behavior.
A functional entity that channels water in a circular area, launching water projectiles when used; breaks upon being hammered and extinguishes flames.