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24 docs tagged with "chest"

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Archive Cookpot

Configures the loot table for the archive cookpot chest by defining and adding default items upon chest creation.

Chest Bees

Manages the initialization and behavior of a beehive trap chest that spawns bees when opened and regulates bee spawning based on time of day and season.

Chest Cave

Provides initial inventory items for cave-entry chests in DST's cave biome.

Chest Cavefood

Populates a chest with randomized cave-appropriate food items, each with a random initial perishability percentage.

Chest Cavesupplies

Supplies chest handler for cave scenarios, populating a chest with randomized cave-appropriate items and applying condition or uses initialization to specific equipment.

Chest Crafting

Initializes a chest with a predefined set of craftable items during scenario creation.

Chest Food

Provides initial food items for a food chest in the Forest World scenario.

Chest Insanity

Handles the logic for spawning sanity-based trap rocks when an "insanity chest" is opened, using the chest trap framework.

Chest Labyrinth

Defines lifecycle callbacks for labyrinth-themed chests that generate randomized loot and associate random trap behaviors upon opening.

Chest Labyrinth Mimic

Configures random item rewards for labyrinth chests and conditionally adds a chance for mimic entities to appear on items.

Chest Minotaur

Initializes loot content for the Minotaur Chest by populating it with condition-managed armor, finite-uses weapons, and random resource stacks based on weighted probabilities.

Chest Presummer

Configures predefined loot items for a summer-themed chest during the Presummer event.

Chest Random Good

Generates a randomized selection of high-value loot items for a chest, applying special initialization to certain items with finite uses or fuel.

Chest Terrarium

Generates loot for a terrarium chest and initializes its trap system during chest creation and loading.

Chest Tools

Provides a setup function to populate a chest with a predefined set of tools and blueprints when the chest is created.

Chestloot Checkmate Refined

Defines a loot table and initializer function for spawning randomized chest contents in specific scenarios, utilizing shared chest utilities.

Container Giveloot

Provides a predefined set of loot items to a chest entity upon its creation in a scenario.

Icebox Summer

Handles seasonal trap logic and loot setup for a special ice-themed chest that triggers summer season upon opening.

Packloot Nightmare

Assigns loot items to a chest entity when it is created, selecting from a fixed base set and one of two randomized chance-based sets.

Packloot Winter Start Medium

Defines the loot pool and chest initialization logic for medium-difficulty winter-start scenarios by selecting a randomized chance-based loot set.