Archive Cookpot
Configures the loot table for the archive cookpot chest by defining and adding default items upon chest creation.
Configures the loot table for the archive cookpot chest by defining and adding default items upon chest creation.
Manages the initialization and behavior of a beehive trap chest that spawns bees when opened and regulates bee spawning based on time of day and season.
Provides initial inventory items for cave-entry chests in DST's cave biome.
Populates a chest with randomized cave-appropriate food items, each with a random initial perishability percentage.
Supplies chest handler for cave scenarios, populating a chest with randomized cave-appropriate items and applying condition or uses initialization to specific equipment.
Initializes a chest with a predefined set of craftable items during scenario creation.
Provides initial food items for a food chest in the Forest World scenario.
Handles the logic for spawning sanity-based trap rocks when an "insanity chest" is opened, using the chest trap framework.
Defines lifecycle callbacks for labyrinth-themed chests that generate randomized loot and associate random trap behaviors upon opening.
Configures random item rewards for labyrinth chests and conditionally adds a chance for mimic entities to appear on items.
Initializes loot content for the Minotaur Chest by populating it with condition-managed armor, finite-uses weapons, and random resource stacks based on weighted probabilities.
Configures predefined loot items for a summer-themed chest during the Presummer event.
Generates a randomized selection of high-value loot items for a chest, applying special initialization to certain items with finite uses or fuel.
Generates loot for a terrarium chest and initializes its trap system during chest creation and loading.
Provides a setup function to populate a chest with a predefined set of tools and blueprints when the chest is created.
Initializes a chest with a predefined set of starter items for the Total Darkness scenario.
Applies a predefined light loot table to a chest entity upon creation.
Generates randomized loot for a magic-themed treasure chest in the Checkmate scenario.
Defines a loot table and initializer function for spawning randomized chest contents in specific scenarios, utilizing shared chest utilities.
Applies a predefined rot-loot configuration to a chest entity upon creation.
Provides a predefined set of loot items to a chest entity upon its creation in a scenario.
Handles seasonal trap logic and loot setup for a special ice-themed chest that triggers summer season upon opening.
Assigns loot items to a chest entity when it is created, selecting from a fixed base set and one of two randomized chance-based sets.
Defines the loot pool and chest initialization logic for medium-difficulty winter-start scenarios by selecting a randomized chance-based loot set.