Attunable Classified
A networked classified entity used to track and manage attunement relationships between a proxy source and a player's Attuner component.
A networked classified entity used to track and manage attunement relationships between a proxy source and a player's Attuner component.
A classified client-side visual effect entity that tracks a target and renders Charlie's residue, decaying when activated or vision conditions change.
A loot-container entity that displays holographic projections and dispenses items based on the viewing player's recipe knowledge and repair status.
Manages networked string and sound data for Lucy's classified speech, syncing dialog triggers and talk sounds across clients.
A classified entity component that tracks and manages mind control progression and duration for a target entity, primarily used by the Stalker's mind control mechanic.
Manages network-synchronized hunger state and metadata for pet entities, acting as a classified (dedicated) component that bridges server-side hunger logic and client-side UI updates for pet owners.
Provides classified talk logic for the Shadow Battleaxe weapon, managing string playback and sound synchronization when the weapon is held by the player.
A classified component that manages voice line delivery and network synchronization for the Voidcloth Scythe's dialogue system.