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19 docs tagged with "client"

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Balloon Held Child

Manages network synchronization and client-side animation of a held balloon prop attached to an entity.

Charlieresidue

A classified client-side visual effect entity that tracks a target and renders Charlie's residue, decaying when activated or vision conditions change.

Container Classified

Defines a hidden entity that manages client-side prediction and UI synchronization for container inventories.

Focalpoint

Manages camera focus points from multiple sources with priority-based selection for client-side camera control.

Fx

Generates and returns a list of Prefab instances for client-side visual and audio effects, supporting dynamic assets, animation, tinting, sound, and custom behaviors.

Ghost Transform Overlay Fx

Renders a visual overlay effect (light and animation) used during player ghost transformation sequences.

Hudindicatablemanager

Manages a collection of HUD-indicatable items on the client side for display purposes.

Lavaarena Crowdstand

Provides client-side visual decoration for the Lava Arena spectator stands, including banners, fences, and audience members.

Lavaarena Rhinobumpfx

Spawns a non-networked particle effect entity when a rhino-like entity collides, used only on the client for visual feedback.

Lunarhailbirdsoundmanager

Manages audio levels for the lunar hail bird event, controlling ambient sound playback based on event intensity.

Moose Nest Fx

Creates non-persistent, client-side particle and sound effects for moose nest interactions (idle and hit states), using a proxy transform for positioning and synchronized animation.

Nightsword Lightsbane Fx

Creates and manages particle effects for the Nightsword Lightsbane weapon attack animation on the client.

Postprocesseffects

Extends the PostProcessor engine class with post-processing effect management functions for colour cubes, bloom, distortion, lunacy, and moon pulse shaders.

Sgwilsonghost Client

Manages client-side state transitions and movement prediction for Wilson's ghost form, synchronizing animation, locomotion, and action previewing with server confirmation.

Spooked Fx

Creates short-lived, client-side visual and audio effect prefabs for the Spooked event's spider and worm spawn animations.

Transparentonsanity

Adjusts an entity's transparency and sound volume based on the player's sanity and combat state, with optional custom logic.

Usercommandpickerscreen

Displays a scrollable list of user commands (player or server-specific) and handles user selection and execution.

Winona Holoitems

Creates and manages networked holographic placeholder prefabs for Winona's holographic items, handling visual states, lifecycle, and interaction with inventory components.

Writeable Classified

Serves as a client-side helper entity that coordinates with its parent writeable item to manage classified data attachment and lifecycle.