Bernie Active
Defines the active state prefab for Bernie, the animated teddy bear companion.
Defines the active state prefab for Bernie, the animated teddy bear companion.
Defines the active Bernie companion prefab with combat, movement, and skill tree integration for Willow's character mechanics.
A flying companion entity that follows the race indicator during boat races, reacting to leaks and checkpoints in the environment.
Defines prefab factories for creating companion critter entities with hunger, sleep, and follower behaviors.
A deployable companion turret that automatically engages enemies within range, emits a dynamic light, and shares aggro with nearby turrets.
A flying lunar-aligned companion entity that follows the player, enters sleep cycles, periodically spawns fuel items, and adjusts sanity.
Manages the Chester hutch entity, a companion that transforms between forms based on inventory batteries and provides light, damage reflection, and sanity effects.
Manages the AI behavior of a kitcoon, handling owner following, combat avoidance, playful interactions with other kitcoons and toys, and minigame observation.
A prefabricated entity instance for a ghostly variant of Abigail used exclusively in the Lava Arena event.
Creates a non-player companion entity for the Lava Arena event that serves as a revivable stand-in for the player, accessible only to entities with the "bernie_reviver" tag.
Creates and configures the lava arena elemental entity, a flying companion with specific physics, collision, and network behavior for lava arena scenarios.
Manages the behavior, stats, and interactions of the Lavae pet companion in DST, including hunger-based heat/light regulation, sleep cycles, and ability to accept ashes for feeding.
Provides the definition and shared logic for two companion creatures: a flying bird (Polly Rogers) and a salt-shedding amphibious dog (Salty Dog), each with distinct behaviors, appearances, and interactions.
Manages the behavior and state of the Storage Robot, a companion entity that collects and stores items from the world using fuel-based operation.
Provides shared AI behavior logic and utility functions for Woby, a companion entity in Don't Starve Together, including fetching, foraging, ammo retrieval, courier, and minigame watching.
Implements the AI behavior tree for the Woby small variant, handling combat avoidance, playful interaction with other critters, affection towards its owner, and helper actions such as fetching and foraging.