Batteryuser
Enables an entity to consume charge from another entity's battery component.
Enables an entity to consume charge from another entity's battery component.
Extends EntityScript to support networked replication of specific components between server and clients.
Provides a proxy mechanism for wrapping EntityScript instances to override property access and ensure consistent reference equality for nested components.
Manages time-based value interpolation (fading) between start and end values using custom setter callbacks.
Manages the visual, physical, and collision detection system for electric fence beams in DST, handling entity collision effects and network-synced beam parameters.
Triggers periodic announcements and spawns a prefab when an entity's fire timer expires, optionally subject to sanity thresholds.
Master component that manages inventory item state. Declares netvars for network synchronization, creates classified entity on master for UI state, attaches existing classified on client. Handles pickup restrictions, deploy logic, moisture, wetness, and image overrides.
Generates and manages loot tables for Klaus boss encounters, including seasonal (Winters' Feast) and standard loot pools.
Manages repair logic and tags for entities based on their state (health, durability, perishability, uses) and associated repair materials.
Provides search interaction logic for entities, including tagging, search callbacks, and removal behavior.
Manages the containerized parts and modding interface for a slingshot, including part validation, skill requirements, and UI interaction.