Appraisable
Provides a pluggable appraisal mechanism for entities, allowing custom logic to determine whether a target can be appraised and what happens when appraisal occurs.
Provides a pluggable appraisal mechanism for entities, allowing custom logic to determine whether a target can be appraised and what happens when appraisal occurs.
Manages time-based value interpolation (fading) between start and end values using custom setter callbacks.
Triggers periodic announcements and spawns a prefab when an entity's fire timer expires, optionally subject to sanity thresholds.
Generates and manages loot tables for Klaus boss encounters, including seasonal (Winters' Feast) and standard loot pools.
Manages repair logic and tags for entities based on their state (health, durability, perishability, uses) and associated repair materials.
Provides search interaction logic for entities, including tagging, search callbacks, and removal behavior.
Manages the containerized parts and modding interface for a slingshot, including part validation, skill requirements, and UI interaction.
Manages the activation state and lifecycle callbacks for a modular upgrade attached to an entity.