Componentactions
This component defines the core action system for Don't Starve Together, implementing component-based action handlers that determine valid player interactions with entities and world positions across INVENTORY, POINT, and EQUIPPED contexts, while providing modding support through action registration, collection, and validation methods.
Entityscript
The core entity management system for DST that handles entity lifecycle, components, behavior, persistence, network synchronization, and world interaction.
Hats
The hats component defines and manages wearable headgear prefabs in Don't Starve Together, providing equip/unequip logic, component integration (armor, fueled, waterproofer, etc.), and hat-specific behaviors like light control, pet followers, and skill-attuned mechanics.
Inventoryitem
Manages item properties and behavior related to inventory interaction, moisture, physics, and owner relationships.
Wintersfeastcookedfoods
Generates prefabs for Winters Feast cooked foods, configuring them with finite uses and inventory interactions.