Componentactions
This file defines the COMPONENT_ACTIONS table mapping component names to action functions, along with helper functions for fishing, rowing, plant research, target validation, and entity action component management in Don't Starve Together.
Entityscript
Core entity wrapper class that manages component lifecycle, network replication, event handling, task scheduling, and entity state synchronization for all game entities.
Hats
The hats component defines and manages wearable headgear prefabs in Don't Starve Together, providing equip/unequip logic, component integration (armor, fueled, waterproofer, etc.), and hat-specific behaviors like light control, pet followers, and skill-attuned mechanics.