Caves
Defines cave level presets and world generation configurations for Don't Starve Together survival mode.
Defines cave level presets and world generation configurations for Don't Starve Together survival mode.
This file defines global constant tables and configuration values for game systems including mathematical constants, rendering layers, input controls, event detection, festival configurations, color palettes, UI settings, world generation parameters, and various enumeration tables used throughout Don't Starve Together.
Defines the schema and API for world generation and server settings configuration options.
Provides core DLC support utilities for world generation, enabling conditional logic based on enabled DLC content.
Applies conditional overrides to global variables during game initialization based on world generation settings.
Static configuration tables defining which prefabs are excluded from display, decoration, or require event unlocks in the skin system.
Centralized error definition and assertion helper for configuration and world-related failures in Don't Starve Together.
Initializes the game environment, configures platform-specific settings, loads core systems and dependencies, and triggers the global initialization sequence.
This file defines the PREFAB_SKINS configuration table mapping prefabs to skin IDs, along with exclusion lists and reverse lookup mappings.
A data configuration file defining Warly's exclusive prepared food recipes with cooking requirements, nutritional values, and consumption effects.
Defines crafting menu filter categories and their associated recipe prefab lists for the crafting interface.
Defines the PREFABS table containing a whitelist of entity prefab names enabled for the scrapbook system.
Defines a data structure for world generation presets with metadata, overrides, and display properties used in the game's frontend and world creation system.
A static data configuration file mapping skin prefab names to gift type identifiers and defining popup display metadata for each gift category.
Stores and manages world-level configuration settings that can be modified at runtime.
Defines ground tile properties, wall configurations, and footstep sound logic for terrain-based audio and visual effects.