Skip to main content

16 docs tagged with "config"

View all tags

Caves

Defines cave level presets and world generation configurations for Don't Starve Together survival mode.

Constants

This file defines global constant tables and configuration values for game systems including mathematical constants, rendering layers, input controls, event detection, festival configurations, color palettes, UI settings, world generation parameters, and various enumeration tables used throughout Don't Starve Together.

Customize

Defines the schema and API for world generation and server settings configuration options.

Dlcsupport Worldgen

Provides core DLC support utilities for world generation, enabling conditional logic based on enabled DLC content.

Item Blacklist

Static configuration tables defining which prefabs are excluded from display, decoration, or require event unlocks in the skin system.

Knownerrors

Centralized error definition and assertion helper for configuration and world-related failures in Don't Starve Together.

Main

Initializes the game environment, configures platform-specific settings, loads core systems and dependencies, and triggers the global initialization sequence.

Prefabskins

This file defines the PREFAB_SKINS configuration table mapping prefabs to skin IDs, along with exclusion lists and reverse lookup mappings.

Preparedfoods Warly

A data configuration file defining Warly's exclusive prepared food recipes with cooking requirements, nutritional values, and consumption effects.

Recipes Filter

Defines crafting menu filter categories and their associated recipe prefab lists for the crafting interface.

Scrapbook Prefabs

Defines the PREFABS table containing a whitelist of entity prefab names enabled for the scrapbook system.

Settings

Defines a data structure for world generation presets with metadata, overrides, and display properties used in the game's frontend and world creation system.

Skin Gifts

A static data configuration file mapping skin prefab names to gift type identifiers and defining popup display metadata for each gift category.

Worldsettings

Stores and manages world-level configuration settings that can be modified at runtime.

Worldtiledefs

Defines ground tile properties, wall configurations, and footstep sound logic for terrain-based audio and visual effects.