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93 docs tagged with "consumable"

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Antchovies

A prefabricated food item representing a tiny, shelf-stable fish snack with negligible nutritional value.

Balloonspeed

Manages the lifecycle, flight physics, and fuel-based speed progression of a floating balloon used as a consumable speed boost item.

Bandage

A consumable small item that heals a fixed amount of health when used by a player.

Bandage Butterflywings

A consumable item that restores health and sanity when used, requiring the "walter_camp_firstaid" skill to trigger the sanity bonus.

Batbat

A consumable weapon item that deals damage on attack and drains health/sanity from valid targets on critical hits.

Bathbomb

A consumable item that provides fuel and can be burned, featuring perishable behavior and inventory compatibility.

Bernie Inactive

Manages the dormant state and self-decay mechanics for Bernie the Beard, including fuel consumption, reanimation logic, and equippable behavior.

Blowdart

A throwable weapon prefabricated as a family of darts with distinct effects (sleep, fire, electric, or damage), designed for use by the player or walrus creatures in combat.

Boatpatch

A game entity component that enables repairs to damaged boats using consumable patch materials (wood or kelp), providing health restoration and related functional behavior.

Brush

A consumable tool that allows players to groom Beefalo, restoring sanity and providing temporary speed and warmth bonuses.

Bugnet

A reusable tool-and-weapon item that captures insects and degrades after a fixed number of uses.

Butter

A consumable food item that restores health and hunger, which slowly spoils into spoiled food over time.

Carnival Gametoken

A consumable and tradable game token used as bait in DST, featuring periodic visual sparkle effects.

Charlierose

A one-time consumable flower item that shatters on drop and disappears after a short time unless picked up and placed in inventory.

Chum

A throwable fishing bait item that spawns chum or a green splash effect depending on terrain, and creates an AOE when thrown into ocean tiles.

Compass

A consumable item that reveals map terrain and depletes over time when equipped, while also functioning as a basic melee weapon.

Cutgrass

A small, renewable grass item that serves as food, fuel, and repair material for entities in DST.

Cutlichen

A consumable food item that restores health and hunger but reduces sanity, and spoils over time.

Deerclops Eyeball

A consumable boss loot item dropped by Deerclops that restores health, hunger, and sanity when eaten.

Driedplants

Constructs dried vegetable items (e.g., dried petals, seeds) with consumable, fuel, and burnable properties, primarily used as loot, crafting ingredients, or cat toys.

Driftwood

A simple wood item that serves as fuel, edible material, repair resource, and waterproofer with zero effectiveness unless modified.

Featherpencil

A consumable cat toy that breaks when drawn with and can be used as low-value fuel or igniter.

Fence Rotator

A consumable tool used to rotate fences; equipped as an inventory item and decrements finite uses per rotation.

Firenettles

A consumable vegetable item that applies a temporary temperature-based debuff to non-plantkin eaters, which can be dried to produce a longer-lasting fuel source.

Flint

A small, stackable item used as bait for moles and renewable debris, consumable to restore minimal hunger.

Foliage

A consumable, flammable inventory item used as fuel, food, or craftable ingredient that can dry into preserved form; primarily appears in the Quagmire game mode.

Forgetmelots

A consumable vegetarian item that provides minimal sanity restoration, spoils quickly, and can be dried; also serves as a cat toy and vase decoration.

Gears

A versatile consumable and repair item used for befriending clockwork creatures, restoring health/sanity/hunger, and repairing items in DST.

Ghostly Elixirs

Creates consumable ghostly elixir items and their associated debuff components that apply temporary buffs to targets upon use.

Ghostlyelixir

Handles the application of ghostly elixir effects to a target entity, consuming the item upon successful application.

Glasscutter

A consumable weapon prefab that deals damage with finite uses, deals bonus damage against shadow enemies, and provides visual feedback via equipped animations.

Glommerwings

A consumable item that provides medium-large fuel value and functions as burnable/propagator with hauntable properties in DST.

Goatmilk

A consumable food item that restores health, hunger, and sanity, but spoils quickly and can be fed to cats.

Halloweenpotionmoon

Consumes a Halloween potion item to mutate a target entity via the HalloweenMoonMutable component.

Hareball

A consumable, renewable cat toy that perishes over time and can be ignited or thrown.

Healer

Applies healing to a target entity and consumes the healer item upon use.

Hermitcrab Shell

A consumable horn item that enables teleportation to the Hermit's house and has a secondary use for tending plants.

Hermitcrabtea

Factory prefab generator for hermit crab tea items and their associated debuff effects, supporting reusable consumption, stat restoration, and temporary buffs.

Honey

A consumable food item that restores health and hunger, with slow perish rate and stackability.

Horn

A consumable instrument that召集s beefalo followers and tends farm plants when used by the player.

Houndwhistle

A consumable tool that emits a whistle sound to attract hounds and wargs, adding them as followers to the user.

Inv Rocks Ice

Represents a frozen ice rock that provides health, moisture, cooling effects, and can be used as a temporary water source; it melts over time or when exposed to fire.

Ipecacsyrup

A consumable item that applies a debuff causing periodic poison damage and poop spawning over time.

Lifeinjector

A consumable inventory item that restores health to the player.

Mandrake Inactive

Represents an inactive mandrake plant prefab that becomes edible and triggers sleep effects when eaten raw or cooked.

Manrabbit Tail

A consumable food item dropped by Man Rabbits that serves as a cat toy and cannot be eaten by the player.

Maxhealer

Applies a health penalty reduction to a target entity when consumed, typically used for revive-like consumable items.

Milkywhites

A consumable cat food item that restores health and hunger but reduces sanity, and spoil over time.

Minotaurhorn

A consumable meat item that restores health, hunger, and reduces sanity when eaten.

Moonbutterflywings

A consumable inventory item that restores health, hunger, and sanity when eaten, but spoils quickly.

Moonrocknugget

Prefab for a small, reusable crafting material that can be consumed for minimal nutrition, used in repairs, and dropped as loot.

Mosquitomermsalve

A consumable item that heals merms and Wurt when applied, with enhanced healing and a debuff effect for Wurt if the appropriate skill is activated.

Mosquitomusk

A consumable inventory item that spoils over time and can be repaired with vitae material; used as bait for mosquito-based mechanics.

Mosquitosack

A consumable inventory item that heals the user and repairs items while also acting as a combustible fuel source.

Nightsword

A consumable weapon that deals shadow damage and loses one use each time it is swung.

Palmcone Scale

A consumable fuel item used for campfires and related ignition sources, providing moderate fuel value and burn duration.

Petals

A plant-based consumable item that can be dried into a different product and haunts under certain conditions.

Petals Evil

A perishable, dryable, and consumable item that grants sanity loss; used as a crafting component or food source with negative effects.

Phlegm

A consumable item that restores hunger and sanity but provides no health.

Pig Coin

A consumable item that, when used, spawns a random Pig Elite Fighter as a follower and removes itself from play.

Pigskin

A consumable meat item that can be stacked, burned, and traded for gold, belonging to the "horrible" food category.

Pocket Scale

A consumable item that weighs fish and degrades with use, eventually destroying itself.

Purebrilliance

A consumable item that casts a wurt lunar spell, applying debuffs and triggering cheer events on nearby lunar minion followers.

Quagmire Sap

A consumable sap item used in Quagmire recipes; spoils over time into a separate prefabs variant.

Rabbitkinghorn

A consumable musical instrument that summons a rabbit king chest when used; tracks usage and validates spawn locations.

Rabbitkingspear

A usable weapon item that grants sanity restoration against manrabbit targets and degrades after repeated use.

Refined Dust

A small consumable elemental item that provides minimal hunger restoration and can be traded to rock-based entities.

Royal Jelly

A consumable food item that restores health, hunger, and sanity; has a moderate perish time and can be stacked.

Ruins Bat

A consumable equippable weapon that allows the player to summon shadow tentacles on attack, with a limited number of uses and shadow level scaling.

Scandata

A small, stackable consumable item used in Don't Starve Together for scanning or detecting entities and environmental data.

Shadow Battleaxe

A leveled, sentient weapon that evolves through epic creature kills, providing life steal, planar damage, and dynamic chat behavior while requiring hunger management and durability tracking.

Shadowheart Infused

A consumable item that provides a temporary sanity boost and emits a moderate sanity aura while held or carried.

Spear

A consumable spear weapon with limited durability that deals fixed damage and supports skin overrides on equip/unequip.

Spider Healer Item

A consumable item that heals the Spider Whisperer and nearby spiders when used.

Spider Mutators

Generates prefabs for spider mutator items, each representing a specific spider subtype and enabling mutation of spider entities when consumed.

Spider Repellent

A consumable item that repels spiders while reducing stack usage over time.

Spider Whistle

A consumable item that summons spiders from dens and wakes up sleeping spiders within range, while granting temporary buffs to nearby spider followers.

Spiderden Bedazzler

A single-use consumable item that applies a bedazzling buff to a target upon use, designed for spider-related gameplay interactions.

Spidergland

A consumable inventory item that restores a moderate amount of health when used.

Staff Tornado

A consumable weapon that spawns a tornado entity targeting an enemy, with limited uses and integration into the spellcasting and equippable systems.

Stash Map

A consumable map item that reveals the current stash location when used, and destroys itself after revealing.

Tentaclespike

A consumable weapon item that deals damage and degrades after a fixed number of uses.

Thulecite

A reusable crafting material that repairs tools and structures, and can be consumed for minimal sustenance.

Tillweedsalve

A consumable healing item that applies a debuff-based regenerative effect to living targets over time.

Tree Rock Seed

A consumable item that, when deployed, grows into a tree_rock_sapling and replaces perishable spoilage with spoiled_food.

Walrus Tusk

A stackable inventory item prefab used for crafting and trading, typically obtained from walruses.

Wereitems

Defines prefabs for were-beast-specific food items (beaver, moose, goose) that behave as hazardous, meat-based consumables with cursed effects.

Wintersfeastfuel

A consumable inventory item that grants no nutritional or health benefits but triggers a talker-equipped eater to speak a seasonal phrase upon consumption.

Woby Treat

A consumable meat item that restores minimal hunger and health but reduces sanity; used as pet food or quick bait.

Wormlight

Manages the lifecycle and visual effects of a consumable light source that transfers to a player or creature upon eating, providing light while it lasts before extinguishing.

Yotb Blueprints

Creates consumable blueprint prefabs that, when used, spawn and fling a specific cosmetic Beefalo doll variant.

Yoth Knightstick

A consumable melee weapon that deals damage and burns fuel while the wielder moves forward.

Yoth Lance

A consumable ranged weapon component that provides melee combat functionality with lance-specific jousting mechanics.