Skip to main content

4 docs tagged with "consumption"

View all tags

Eater

Manages an entity's ability to consume food items, applying health, hunger, and sanity effects while handling diet restrictions and spoilage tolerance.

Fueled

Manages fuel consumption, storage, and state transitions for entities that consume fuel over time.

Lightbulb

A multipurpose item that emits light, can be used as fuel or food, and mutates into a lightflier during Halloween events.

Souleater

Enables an entity to consume soul entities, triggering custom logic and removing the consumed soul.