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5 docs tagged with "consumption"

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Eater

Manages an entity's diet, food consumption, and stat absorption from edible items.

Edible

Manages food properties including health, hunger, and sanity values with spoilage degradation and temperature effects.

Fueled

Manages fuel consumption, storage, and state transitions for entities that consume fuel over time.

Lightbulb

A multipurpose item that emits light, can be used as fuel or food, and mutates into a lightflier during Halloween events.

Souleater

Enables an entity to consume soul entities, triggering custom logic and removing the consumed soul.