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36 docs tagged with "container"

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Alterguardianhatshard

A portable light-emitting storage container that holds a single Mushroom Spore and adjusts its light colour and appearance based on the spore type.

Battlesong Container

A portable container prefab that functions as storage with burnable behavior, custom open/close sounds, and inventory integration for Wigfrid's battlesong-themed items.

Beard Sack

A wearable container prefab for Beardlings that opens on equip and closes on unequip, functioning as a special inventory slot in the Beard.

Candybag

A wearable container item that functions as a backpack with fire-sensitive locking behavior and Ashdrop mechanics.

Chest Mimic

A transformable chest entity that hides as a loot chest and attacks players upon opening, functioning as both a container and a hostile monster.

Chestfunctions

Provides utility functions for spawning loot in containers and managing chest trap behaviors with randomization and event handling.

Collapsedchest

Acts as a destructible container structure that holds a nested chest and reconstructs into it upon completion, or drops its contents upon pick/hit if incomplete.

Constructionbuilder

Manages the construction state and UI container for a builder entity performing construction tasks.

Container Classified

Manages client-side preview state and server-side slot synchronization for containers during interactive inventory operations.

Container opener

Represents a lightweight, hidden entity that acts as a proxy reference link between a container and its opener, facilitating networked attachment and lifecycle synchronization.

Container Proxy

Acts as a proxy layer between a container's master entity and its openers, managing network synchronization and opener lifecycle for multiplayer consistency.

Containerinstallableitem

Manages installation and uninstallation behavior for items that can be placed into containers or wielded by entities.

Containerwidget

Renders and manages interactive UI widgets for containers, including slot layout, animations, and button handling.

Cookpot

Manages cooking state, interactions, and loot generation for the Crock Pot structure in DST.

Elixir Container

A portable storage container with three inventory slots, designed to hold items while being carried or opened by the player.

Hutch

Manages the Chester hutch entity, a companion that transforms between forms based on inventory batteries and provides light, damage reflection, and sanity effects.

Inventory

Manages the storage, equipping, and inventory interactions for player entities, including slot-based item management, equipment handling, and container integration.

Klaus Sack

A interactible container prefab that triggers Klaus's summoning when unlocked with the correct key, and drops loot bundles upon opening.

Krampus Sack

A wearable container item that opens when equipped and closes when unequipped, providing inventory storage with water resistance.

Livingtree Halloween

Represents a dynamic, growable Halloween-themed tree entity that supports decoration, burning, and staged growth.

Oceanfishingrod

Implements the ocean fishing rod item, managing tackle slots, reticule targeting, and fishing state transitions in Don't Starve Together.

Piggyback

A wearable backpack item that provides limited container storage, increases walk speed, and offers no water resistance.

Pirate Stash

Acts as a buried container that holds loot (particularly blueprints), supports digging interaction, preserves items indefinitely, and manages loot distribution upon excavation.

Pocketdimensioncontainers

Creates and registers prefabs for pocket dimension storage containers with networked classified visibility logic.

Portablecookpot

Manages the cooked pot's cooking state, container interaction, deployable behavior, and visual/sound feedback during cooking, burning, and dismantling.

Rabbitkinghorn Chest

A portable chest that stores items in the Rabbit King's horn pocket dimension and despawns after a fixed duration unless opened.

Seedpouch

Acts as a wearable body-slot container that opens automatically when equipped and preserves items inside it.

Sgchester

Manages the state machine and animation logic for Chester, a mob that can open and close like a container, move via bouncing, and be transformed or devoured.

Sgoceantrawler

Manages animation and sound playback states for the ocean trawler entity based on its state (e.g., idle, raised, lowered) and container contents.

Slingshotmodscontainer

Manages the UI container for the slingshot mod interface, handling sound playback and container lifecycle.

Tacklecontainer

Implements a portable, burnable storage container for the Hermit character with animated open/close states and integration into the container and inventory systems.

Tacklecontainer Fishing

Populates a fishing tackle container with randomized fishing bobbers and lures upon creation.

Treasurechest

Implements a modular chest prefab factory with variant-specific behavior for treasure storage, looting, upgrading, and special interactions.

Unwrappable

Manages the ability for an entity (such as a bundle or gift box) to be unwrapped, storing wrapped items and defining behavior during unwrap actions.

Wobycommon

Utility module for Woby (Walter's companion creature) that manages command wheel setup, skill-aware UI rendering, container restrictions, alignment transformation effects, and courier delivery logic.