Alterguardianhatshard
A portable light-emitting storage container that holds a single Mushroom Spore and adjusts its light colour and appearance based on the spore type.
A portable light-emitting storage container that holds a single Mushroom Spore and adjusts its light colour and appearance based on the spore type.
A portable container prefab that functions as storage with burnable behavior, custom open/close sounds, and inventory integration for Wigfrid's battlesong-themed items.
A wearable container prefab for Beardlings that opens on equip and closes on unequip, functioning as a special inventory slot in the Beard.
A wearable container item that functions as a backpack with fire-sensitive locking behavior and Ashdrop mechanics.
A transformable chest entity that hides as a loot chest and attacks players upon opening, functioning as both a container and a hostile monster.
Provides utility functions for spawning loot in containers and managing chest trap behaviors with randomization and event handling.
Acts as a destructible container structure that holds a nested chest and reconstructs into it upon completion, or drops its contents upon pick/hit if incomplete.
Manages the construction state and UI container for a builder entity performing construction tasks.
Manages client-side preview state and server-side slot synchronization for containers during interactive inventory operations.
Represents a lightweight, hidden entity that acts as a proxy reference link between a container and its opener, facilitating networked attachment and lifecycle synchronization.
Acts as a proxy layer between a container's master entity and its openers, managing network synchronization and opener lifecycle for multiplayer consistency.
Manages installation and uninstallation behavior for items that can be placed into containers or wielded by entities.
Renders and manages interactive UI widgets for containers, including slot layout, animations, and button handling.
Manages cooking state, interactions, and loot generation for the Crock Pot structure in DST.
A portable storage container with three inventory slots, designed to hold items while being carried or opened by the player.
Manages the Chester hutch entity, a companion that transforms between forms based on inventory batteries and provides light, damage reflection, and sanity effects.
Manages the storage, equipping, and inventory interactions for player entities, including slot-based item management, equipment handling, and container integration.
A interactible container prefab that triggers Klaus's summoning when unlocked with the correct key, and drops loot bundles upon opening.
A wearable container item that opens when equipped and closes when unequipped, providing inventory storage with water resistance.
Represents a dynamic, growable Halloween-themed tree entity that supports decoration, burning, and staged growth.
Implements the ocean fishing rod item, managing tackle slots, reticule targeting, and fishing state transitions in Don't Starve Together.
A wearable backpack item that provides limited container storage, increases walk speed, and offers no water resistance.
Acts as a buried container that holds loot (particularly blueprints), supports digging interaction, preserves items indefinitely, and manages loot distribution upon excavation.
Creates and registers prefabs for pocket dimension storage containers with networked classified visibility logic.
Manages the cooked pot's cooking state, container interaction, deployable behavior, and visual/sound feedback during cooking, burning, and dismantling.
A portable chest that stores items in the Rabbit King's horn pocket dimension and despawns after a fixed duration unless opened.
Acts as a wearable body-slot container that opens automatically when equipped and preserves items inside it.
Manages the state machine and animation logic for Chester, a mob that can open and close like a container, move via bouncing, and be transformed or devoured.
Manages animation and sound playback states for the ocean trawler entity based on its state (e.g., idle, raised, lowered) and container contents.
Manages the UI container for the slingshot mod interface, handling sound playback and container lifecycle.
Defines loot configuration and initialization logic for ocean monument sunken chests in DST.
Implements a portable, burnable storage container for the Hermit character with animated open/close states and integration into the container and inventory systems.
Populates a fishing tackle container with randomized fishing bobbers and lures upon creation.
Implements a modular chest prefab factory with variant-specific behavior for treasure storage, looting, upgrading, and special interactions.
Manages the ability for an entity (such as a bundle or gift box) to be unwrapped, storing wrapped items and defining behavior during unwrap actions.
Utility module for Woby (Walter's companion creature) that manages command wheel setup, skill-aware UI rendering, container restrictions, alignment transformation effects, and courier delivery logic.