Controllercrafting
Manages controller-based crafting UI interactions, including tab navigation, recipe selection, and crafting execution with repeat input support.
Manages controller-based crafting UI interactions, including tab navigation, recipe selection, and crafting execution with repeat input support.
Manages a single tab in the controller-based crafting interface, handling recipe selection, tab navigation, and button press handling for crafting actions.
Manages the controller-specific UI overlay for the vote dialog, handling input focus and integration with HUD scaling and dialog lifecycle events.
Renders the PlayStation-specific controller layout and input labels onscreen for DST's controls menu.
Manages the visual and interactive gift tab UI element in the player HUD, handling its display state, animations, and controller-triggered gift opening behavior.
Central input management component that handles keyboard, mouse, and controller input events for the game.
Handles player interaction with inventory slots, including item placement, removal, trading, and construction container integration.
Manages the visual targeting reticule for controller-based items, handling position updates, validity checks, and twin-stick aiming modes.
Manages networked state and replicated data for a rider entity, synchronizing mount, saddle, and riding status between server and client.
Implements AI behavior for the Shadow Leech entity, coordinating jumping attacks, leash-based movement toward the Daywalker, facing the target, and wandering when no target is present.
Manages control succession between centipede head segments based on control priority and randomized switching logic.
Manages the visual toast UI element for skill point notifications in the player HUD, animating appearance/disappearance and handling controller focus and interaction.
Manages a circular UI menu for selecting actions or items, supporting both keyboard/mouse and gamepad navigation.
Manages the display and animation of the Year of the Boar (YOTB) gift toast UI element, including controller help text and visibility logic based on game state and player input.