Skip to main content

14 docs tagged with "controller"

View all tags

Controllercrafting

Manages controller-based crafting UI interactions, including tab navigation, recipe selection, and crafting execution with repeat input support.

Controllercrafting Singletab

Manages a single tab in the controller-based crafting interface, handling recipe selection, tab navigation, and button press handling for crafting actions.

Controllervotescreen

Manages the controller-specific UI overlay for the vote dialog, handling input focus and integration with HUD scaling and dialog lifecycle events.

Controlsscreen Ps4

Renders the PlayStation-specific controller layout and input labels onscreen for DST's controls menu.

Giftitemtoast

Manages the visual and interactive gift tab UI element in the player HUD, handling its display state, animations, and controller-triggered gift opening behavior.

Input

Central input management component that handles keyboard, mouse, and controller input events for the game.

Invslot

Handles player interaction with inventory slots, including item placement, removal, trading, and construction container integration.

Reticule

Manages the visual targeting reticule for controller-based items, handling position updates, validity checks, and twin-stick aiming modes.

Rider Replica

Manages networked state and replicated data for a rider entity, synchronizing mount, saddle, and riding status between server and client.

Shadow Leechbrain

Implements AI behavior for the Shadow Leech entity, coordinating jumping attacks, leash-based movement toward the Daywalker, facing the target, and wandering when no target is present.

Skilltreetoast

Manages the visual toast UI element for skill point notifications in the player HUD, animating appearance/disappearance and handling controller focus and interaction.

Wheel

Manages a circular UI menu for selecting actions or items, supporting both keyboard/mouse and gamepad navigation.

Yotbtoast

Manages the display and animation of the Year of the Boar (YOTB) gift toast UI element, including controller help text and visibility logic based on game state and player input.