Ancienttree Fruits
Provides game logic for ancient tree fruits, including gem fruit temperature-based hatching, night vision fruit effects, and the night vision debuff component.
Provides game logic for ancient tree fruits, including gem fruit temperature-based hatching, night vision fruit effects, and the night vision debuff component.
Manages a consumable fire source that provides heat, light, cooking capability, and hauntable behavior in the game world.
Enables an entity to be transformed into a cooked product when processed in a cooking station.
Manages player cookbook progression data including discovered foods, learned recipes, and UI filter settings.
Validates and executes cooking operations for items placed on a cooking entity, ensuring required conditions are met and handling side effects like sound playback and event callbacks.
Provides cooking recipe registration, ingredient value tracking, and recipe calculation utilities for all cooker entities.
Manages the furnace's cooking, incineration, and hammering mechanics, including state transitions, sound handling, and loot generation.
Defines prefabs for raw, cooked, and rotten bird eggs, each with distinct properties including edibility, perishability, and fertilizer usability.
A portable storage container with three inventory slots, designed to hold items while being carried or opened by the player.
A structure that provides a controllable fire source for cooking, heating, and light, fueled by consumable items and supporting charcoal production.
A raw meat food item that can be dried or cooked, granting basic nutrition and sanity penalty when eaten raw.
Defines theprefab definitions and behaviors for raw and cooked Moon Mushroom items, including eating effects, cooking compatibility, perishability, and fuel use.
Manages the cooked pot's cooking state, container interaction, deployable behavior, and visual/sound feedback during cooking, burning, and dismantling.
Defines special cooked food recipes for Warly's portable cookpot that grant unique or unusual effects when consumed.
Provides a list of non-prefab crock pot recipes that reference externally defined prefabs.
Creates inventory prefabs for Quagmire casserole dishes used in cooking.
Creates quagmire-region fish prefabs with raw and cooked variants, including animation, inventory physics, and network support for Don't Starve Together.
Defines the raw and cooked quagmire mushroom prefabs, including their visual, physics, and game-state properties.
Creates and registers prefabs for Quagmire cooking pots with configurable capacity and visual variants.
Manages the lifecycle and interactivity of rock avocado plant variants, including harvesting, cooking, planting, and growth.
Defines the 'seeds' and 'seeds_cooked' prefabs with associated components for use as raw or cooked food, bait, farm planting material, and ocean fishing lures.
Manages cooking and spoilage timers for stew pot entities, handling cooking progression, product generation, and spoilage logic.
Creates the raw trunk item (summer, winter, cooked variants) for Koalephant, a meat-based food item with perishable and tradable properties.
Generates prefabs and logic for vegetables, their cooked/dried variants, oversized variants with weight-based physics and equippable functionality, and seed deployment mechanics.
Generates prefabs for Winters Feast cooked foods, configuring them with finite uses and inventory interactions.
Implements the Winters Feast Oven, a multi-stage cooking station that requires science-based cooking steps and produces festive dishes.