Cookable
Enables an entity to be transformed into a cooked product when processed in a cooking station.
Enables an entity to be transformed into a cooked product when processed in a cooking station.
Validates and executes cooking operations for items placed on a cooking entity, ensuring required conditions are met and handling side effects like sound playback and event callbacks.
Manages cooking and spoilage timers for stew pot entities, handling cooking progression, product generation, and spoilage logic.