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3 docs tagged with "cooking"

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Cookable

Enables an entity to be transformed into a cooked product when processed in a cooking station.

Cooker

Validates and executes cooking operations for items placed on a cooking entity, ensuring required conditions are met and handling side effects like sound playback and event callbacks.

Stewer

Manages cooking and spoilage timers for stew pot entities, handling cooking progression, product generation, and spoilage logic.