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237 docs tagged with "crafting"

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Actions

This component defines the complete action system for Don't Starve Together, including action type registration, range validation helpers, distance adjustments for terrain and physics, and comprehensive player interaction handlers covering combat, crafting, exploration, boat mechanics, and special gameplay mechanics.

Altar Prototyper

Implements a reusable crafting station with dynamic lighting and state-dependent behavior (intact or broken), supporting research tree activation, repair, and combat-triggered creature spawns.

Archive Cookpot

Configures the loot table for the archive cookpot chest by defining and adding default items upon chest creation.

Archive Lockbox

Represents a storage and knowledge-dispensing entity in the Grotto environment, used to unlock blueprints and manage archival puzzle data.

Arrowsign

Implements the directional sign post and panel prefabs for placement and interaction in the game world, supporting construction, writing, destruction, and orientation persistence.

Bandage Butterflywings

A consumable item that restores health and sanity when used, requiring the "walter_camp_firstaid" skill to trigger the sanity bonus.

Bathbomb

A consumable item that provides fuel and can be burned, featuring perishable behavior and inventory compatibility.

Beebox

Defines the Beebox structure entity which produces honey and spawns bees based on season and light conditions.

Blackflag

A small, stackable, floating inventory item that serves as cattoy fuel with burnable properties and tradability.

Blueprint

Represents a craftable item that teaches a random or specific recipe to players when used, with support for common and rare variants.

Blueprint Craftingset

Creates a temporary entity that, when built, spawns and distributes blueprint prefabs to the builder's inventory.

Boards

A stackable inventory item used for repairing boats and as fuel.

Boneshard

Represents a collectible bone shard item used as crafting material and snowman decoration in the game.

Books

Defines book prefabs and their associated magical spell effects for the Wickerbottom character, including growth spells, weather manipulation, and entity summoning.

Bookstation

A crafting station that restores partially consumed books and displays visual indicators of its contents based on book count.

Builder

The Builder component handles recipe unlocking, tech tree evaluation, prototyper interaction, ingredient management, crafting logic, recipe validation, item spawning, and build buffering for entities.

Builder Replica

Synchronizes server-side crafting logic and tech tree state to the client for UI and validation.

Bundle

Manages the creation and behavior of bundle and gift prefabs, which can hold items for storage or gifting, with support for wrapping/unwrapping logic, moisture inheritance, and dynamic loot tables.

Bundlemaker

Stores configuration for bundling items, including the source and target prefabs, optional skin data, and a callback for when bundling begins.

Bundler

Manages the bundling workflow for items, including spawning bundling containers, wrapping items, and persisting state across saves.

Carnival Prizebooth

A deployable carnival-themed structure that provides lighting, music effects, crafting opportunities, and loot upon destruction.

Carpentry Blades

Creates a moonglass carpentry blade prefab used as an ingredient in crafting recipes at the carpentry station.

Carpentry Station

A multiplayer-compatible structure that enables crafting of carpentry recipes and supports blade-based upgrades; handles states including construction, usage, burning, and destruction.

Cartography Prototyper

Implements the cartography desk prefab with prototyping, workable, burnable, and loot-dropping functionality for DST.

Chesspieces

Generates chesspiece prefabs with dynamic behavior based on moon phases, material variants, and interaction with other entities during moon events.

Chest Crafting

Initializes a chest with a predefined set of craftable items during scenario creation.

Compostingbin

Manages composting progress and material storage for composting bins, calculating processing time based on green-to-brown material ratios.

Compostingbin

Manages the composting process, animation states, and harvest mechanics for the Composting Bin structure, including material tracking, cycle timing, and conversion of input items into compost.

Constructionbuilder

Manages the construction state and UI container for a builder entity performing construction tasks.

Constructionplans

Manages blueprint mappings for construction sites, enabling conversion of target prefabs into their corresponding construction site prefabs.

Constructionplans

Creates construction plan prefabs that define which entity can be built from a given item.

Constructionsite

Manages the state and materials required to construct a building or object at a construction site.

Constructionsite Replica

Provides a network-replicated interface for client-side access to construction site state, mirroring server-side construction data.

Container Classified

Manages client-side preview state and server-side slot synchronization for containers during interactive inventory operations.

Controllercrafting

Manages controller-based crafting UI interactions, including tab navigation, recipe selection, and crafting execution with repeat input support.

Controllercrafting Singletab

Manages a single tab in the controller-based crafting interface, handling recipe selection, tab navigation, and button press handling for crafting actions.

Cookable

Enables an entity to be transformed into a cooked product when processed in a cooking station.

Cookbook

A consumable item that, when read by a player, opens the cooking recipe book interface.

Cookbookpage Crockpot

Renders the recipe book UI page for Crock Pot recipes, including recipe grid, filtering, sorting, and detailed recipe panels.

Cookbookpanel

Renders the cooking recipes panel in the Redux UI, providing a structured interface for browsing and filtering recipes.

Cookbookpopupscreen

Displays an overlay UI screen for the cookbook interface, handling input navigation and lifecycle events.

Cookbookupdater

Manages recipe and food stat acquisition for the in-game cookbook, handling both local updates and network synchronization between server and clients.

Cooker

Validates and executes cooking operations for items placed on a cooking entity, ensuring required conditions are met and handling side effects like sound playback and event callbacks.

Cookiecuttershell

A tradable, stackable inventory item prefab used for crafting in Don't Starve Together.

Cookingrecipecard

Represents a recipe card item in the cooking system that displays ingredients and links to a specific recipe and cooker.

Cookpot

Manages cooking state, interactions, and loot generation for the Crock Pot structure in DST.

Crafting

Manages the crafting UI widget, including recipe listing, scrolling, filtering, and layout for both standard and Quagmire game modes.

Crafting Sorting

Organizes and filters crafting recipes for the HUD based on availability and user preferences.

Craftingmenu Details

Manages the recipe details panel in the crafting menu UI, rendering recipe information, ingredients, skins, and build controls for the selected recipe.

Craftingmenu Hud

Manages the HUD interface for the crafting menu, handling recipe visibility, menu open/close states, and controller navigation.

Craftingmenu Ingredients

Renders and manages ingredient UI widgets for the crafting menu, displaying available and missing requirements for the selected recipe.

Craftingmenu Pinbar

Manages the pinned recipe display and navigation UI for the crafting menu HUD, including page switching, focus handling, and prototype status indicators.

Craftingmenu Pinslot

A UI widget that represents a pinned recipe slot in the Redux crafting menu, allowing quick access to frequently used recipes.

Craftingmenu Skinselector

Manages skin selection UI for crafting recipes, displaying available skins and syncing selection with the crafting menu.

Craftingmenu Widget

Manages the crafting menu UI interface including filtering, sorting, searching, and displaying craftable recipes.

CraftingMenuProfile

Manages player crafting menu preferences including favorites, pinned recipes, and sort settings.

Craftingstation

Tracks which items and recipes a crafting station has learned and manages per-recipe crafting limits.

Craftslot

Renders a single slot in the crafting interface, handling recipe display, locking states, and user interaction for crafting or purchasing items.

Craftslots

Manages a dynamic set of crafting interface slots, handling visibility, popup enabling, and slot-specific operations for the crafting HUD.

Crafttabs

Manages the crafting interface tabs and recipe filtering for the player's inventory crafting system.

Critterlab

Represents a decorative lab-themed critter den that emits idle sounds, plays animations, and supports prototyper functionality for crafting trees.

Crittertraits

Manages a critter entity's personality traits, including tracking scores for behaviors like combat, playfulness, and crafting, and determining the dominant trait that influences the critter's emotes and stats.

Cutstone

A stackable, tradable rock used for baiting moles and repairing stone structures.

Dock Kit

A deployable item that places a monkey dock tile on ocean shores and coordinates with the dock manager to manage placement validity and safety.

Dreadstone

A consumable crafting material used for repairing tools and gear in Don't Starve Together.

Driedplants

Constructs dried vegetable items (e.g., dried petals, seeds) with consumable, fuel, and burnable properties, primarily used as loot, crafting ingredients, or cat toys.

Dryable

Marks an entity as capable of being dried and stores associated drying data, such as product yield, drying time, and associated build files for raw and dried states.

Dryer

Manages the drying process of ingredients into preserved food products, handling timers, rain exposure, and state transitions.

Dryingracksaltcollector

Tracks salt slots in a drying rack and manages salt count changes with optional callback notification.

Eel

Generates raw and cooked eel prefabs with configurable states, perishability, dryability, and cooking yields.

Efficientuser

Manages action-specific multipliers using source-modifiable lists to support flexible, multi-source efficiency calculations.

Featherpencil

A consumable cat toy that breaks when drawn with and can be used as low-value fuel or igniter.

Feathers

Prefab factory that generates bird feather items with inventory, fuel, and interaction properties for gameplay integration.

Fertilizer

Stores nutrient data and handles application logic for fertilizer items, including usage consumption and cleanup upon depletion.

Fertilizer

Adds fertilizer behavior and soil interaction properties to an entity, including nutrient composition and usage tracking.

Fertilizer Nutrient Defs

Defines structured data for fertilizer types used in the game, including nutrient values, usage counts, and display metadata.

Fertilizerresearchable

Enables an entity to provide researchable fertilizer data to the game, typically used by compost bins or similar structures in biomes like the Ruins.

Firepit

A structure that provides a controllable fire source for cooking, heating, and light, fueled by consumable items and supporting charcoal production.

Fish

Generates raw and cooked fish prefabs with support for drying, cooking, perishing, and bait functionality.

Foliage

A consumable, flammable inventory item used as fuel, food, or craftable ingredient that can dry into preserved form; primarily appears in the Quagmire game mode.

Forcecompostable

Marks an entity as capable of being composted, with optional green/brown categorization for composting mechanics.

Forge Repair Kits

Creates consumable item prefabs that provide repair materials for the Forge component when used.

Forgerepair

Handles repair of damaged equipment using forge-based materials, consuming itself in the process and updating entity tags based on the repair material used.

Forgerepairable

Tracks and manages forge-repair eligibility of an entity based on repair material compatibility and current condition.

Forgetmelots

A consumable vegetarian item that provides minimal sanity restoration, spoils quickly, and can be dried; also serves as a cat toy and vase decoration.

Fossil Piece

A consumable inventory item that can be deployed to spawn a Fossil Stalker and repair structures using fossil material.

Furniture Tables

Defines shared logic and prefab templates for wooden and stone tables, including decor handling, burning behavior, and hammer interaction.

Gem

Defines a family of gem prefabs with shared behavior including inventory physics, repair capabilities, and sparkle animation effects.

Glass Spike

Creates deployable glass obstacles that can be hammered into blocks and used as defensive equipment with unique visual and behavioral states.

Gnarwail Horn

A one-time-use musical instrument that spawns two directional attack waves and tends nearby farm plants when used in water.

Hermitcrab Teashop

Acts as a dynamic crafting station for Hermit Crab tea recipes, activated only when the Hermit Crab enters its area and updated based on pearl decoration score.

Hermithouse

Manages the hermit crab’s home structure, including construction progression, friend-based recipe unlocking, hermit crab spawning, and pearl-based decoration scoring.

Honeycomb

A consumable food item that restores health and hunger, tradable and stackable, commonly used in crafting or as bait.

Ingredientui

Renders a UI element representing a crafting ingredient in the recipe UI, handling visual state, quantity display, tooltip, and interactivity.

Inv Rocks Ice

Represents a frozen ice rock that provides health, moisture, cooling effects, and can be used as a temporary water source; it melts over time or when exposed to fire.

Invslot

Handles player interaction with inventory slots, including item placement, removal, trading, and construction container integration.

Lighter

Manages the Willow lighter item's behavior, including ignition, fuel consumption, lightning attacks, and skill-based enhancements.

Log

A stackable, edible wood item that serves as fuel, repair material, and trash food in the game.

Lunar Forge

Defines the Lunar Forge structure prefab, including prototyper, workable, and hauntable behaviors.

Lunarplant Husk

A consumable item prefab that drops from lunar plants upon harvesting; used in crafting and interacts with the stackable system for inventory management.

Madscience Lab

Manages the mad science lab structure's experimental crafting workflow, including stage progression, sound, and particle effects during recipe processing.

Madsciencelab

Manages a multi-stage lab-based science-generating process with stage timing and persistence support.

Magicprototyper

Creates high-level prototyper prefabs (research labs) with specialized behavior, including on-built achievements, variable activation animations, and optional rabbit-spawning on hit.

Malbatross Feather

A lightweight, stackable item used as a cat toy and fuel source that floats on water and animates when dropped or falling.

Meatrack

A structure that dries meat items when exposed to air and sunlight, and burns when ignited, destroying the dried food and producing ash instead.

Meats

Factory function for creating various meat-based food prefabs with standardized components and behaviors.

Merm Supply Structures

Creates and configures Merm structures that dispense items to Merm units after consuming stored resources.

Minisign

Implements the mini sign prefab, a deployable and drawable crafting object that can be placed in the world and inscribed with custom text by the player.

Modutil

Provides utility functions and API hooks for mod configuration, world generation, and runtime initialization in Don't Starve Together.

Moon Altar

Manages the lifecycle, linking behavior, and crafting progression of celestial altars in the DST Moon Biome.

Moonbase

Manages the Moon Base structure's state, including staff charging, morphing, repair, and moon-based spawner activation.

Moonrocknugget

Prefab for a small, reusable crafting material that can be consumed for minimal nutrition, used in repairs, and dropped as loot.

Mousecrafting

A crafting UI widget that displays crafting tabs and slots for mouse-based interaction, inheriting from the base Crafting widget.

Multiplayer Portal

Implements the logic for construction, activation, and player teleportation through multiplayer portals in Don't Starve Together.

Nightmarefuel

Implements a consumable item used as high-value fuel, repair material, and waterproofer in DST, with networked animation state and stacking support.

Offering Pot

Manages a structure that collects kelp to summon and hire merms, including support for upgraded variants and merm-calling mechanics.

Papereraser

Enables an entity to erase erasable paper items, converting them into their erased form via the ErasablePaper component.

Papyrus

A small, stackable cat toy item that can be used as fuel and consumed in campfires or by fire-based entities.

Perdshrine

A structure that accepts berrybushes to become functional and later spawns Perd creatures during daytime.

Petals

A plant-based consumable item that can be dried into a different product and haunts under certain conditions.

Petals Evil

A perishable, dryable, and consumable item that grants sanity loss; used as a crafting component or food source with negative effects.

Phonograph

A furniture item that plays music and automatically tends nearby farm plants when active.

Pigshrine

Manages the pig shrine structure's state machine, including empty, offering, burnt, and burnable states, with support for prototyping, trading, and salvage behavior.

Pillow Defs

Defines configuration data for pillow types, specifying combat and resource yield properties used by pillow prefabs.

Plantables

Generates plantable prefabs that can be placed in the world to spawn full-grown plants, including support for medium spacing, waxed variants, and Halloween moon mutations.

Pocketwatch Dismantler

Validates and executes the dismantling of pocket watch–related items into component parts when used by a Clockmaker.

Pocketwatch Dismantler

A prefab component for the pocketwatch dismantler item that enables crafting-related dismantling functionality.

Portableblender

Manages the behavior and state of the portable blender structure and its deployed item form, including cooking functionality, burn mechanics, and workable construction.

Portablecookpot

Manages the cooked pot's cooking state, container interaction, deployable behavior, and visual/sound feedback during cooking, burning, and dismantling.

Portablefirepit

Manages the portable firepit item and its deployed state, handling fuel consumption, ignition, dismantling, and charcoal production logic.

Portablespicer

Manages the logic for a portable cooking device that can be deployed, used to cook stews, and transitions to an item form when dismantled or destroyed.

Portablestructure

Provides a callback mechanism for custom dismantling logic when a portable structure is disassembled.

Potatosack

Acts as a heavy, hammerable obstacle that drops loot when destroyed and can be equipped as a body item to modify movement speed and visual appearance.

Preparedfoods

A prefabricated generator function factory that creates fully configured prepared food entities with configurable nutrition, perishability, and spice effects.

Preparedfoods

Defines prepared food recipes and their nutritional, status-effect, and inventory behavior in DST.

Prototyper

Manages prototype unlock states for crafting stations by tracking active doers and maintaining linked tech trees.

Pumpkincarvable

Manages carving, visual rendering, and state persistence of pumpkins in the game, including cut shapes, lighting effects, and synchronization between client and server.

Pumpkincarver

A placeholder component with no functional logic, likely reserved for future implementation of pumpkin carving mechanics.

Pumpkincarvingscreen

A UI screen for interactively carving pumpkins by placing carved shapes and fills on a target entity.

Pumpkinhatcarvable

Manages the carving interaction and face customization logic for pumpkin-based wearable items, including validation, state transitions, and tool requirements.

Quagmire

Registers and configures the Quagmire game mode world, including prefabs, assets, recipes, and gameplay systems.

Quagmire Crates

Factory function for generating Quagmire crate prefabs, supporting both empty crates and pre-filled kits (e.g., oven, grill).

Quagmire Flour

A consumable item used in Quagmire stew recipes, characterized by its unique animation and stew interaction tag.

Quagmire Mealingstone

A craftable structure prefab used in the Quagmire DLC that enables storage of ground ingredients and acts as a crafting node for Quagmire-specific recipes.

Quagmire Pot

Creates and registers prefabs for Quagmire cooking pots with configurable capacity and visual variants.

Quagmire Recipebook

Manages the discovery and network sync of Quagmire recipes, queueing and broadcasting recipe data across clients in the Quagmire DLC.

Quagmire Recipebook

Manages persistent storage, filtering, and state for Quagmire Festival recipes, including unlocks, sessions, and appraisal data.

Quagmire Recipebook

Manages the UI for the Quagmire Recipe Book, displaying discovered recipes, filtering options, and detailed recipe information.

Quagmire Recipepopup

Renders and manages the interactive recipe details popup UI for the Quagmire game mode, displaying recipe name, description, ingredients, and build status.

Quagmire Recipeprices

Manages the cooking recipe appraisal queue and network synchronization of recipe prices, dish types, and craving matches for Quagmire mode.

Quagmire Seedpackets

Generates prefabs for Quagmire seed packets, including a base packet, a mixed variant, and individual seed-type packets.

Quagmire Syrup

A consumable crafting ingredient used in Quagmire stew recipes, visually represented as a sticky syrup bottle.

Recipe

Defines the Recipe and Ingredient classes for managing crafting recipes, tech tree requirements, and deconstruction data in the crafting system.

Recipelist

A UI widget that displays and manages a scrollable list of recipes for the Trade Inn, including coalesced ingredient display, time-to-expiry tracking, and input navigation.

Recipepopup

Renders and manages the crafting popup UI for displaying recipe details, ingredients, skin selection, and build actions.

Recipes

This file defines the complete crafting recipe registry for Don't Starve Together, registering character-specific recipes, placement validation helpers, deconstruction logic, and event-specific items across all technology tiers using the Recipe2 API.

Recipes Filter

A configuration file defining crafting menu filter categories, their icons, and associated recipe lists for the crafting UI.

Recipescanner

Enables scanning of entities to automatically unlock associated recipes for a builder.

Recipestockpile

Tracks and manages the inventory and restocking behavior of crafted recipes for an entity.

Recipetile

Renders a visual tile representation of a crafting recipe, including its icon, layered textures, and optional foreground animations.

Repairer

Adds repair capability to an entity by exposing material-specific repair properties and managing associated tags.

Saltlick

A durable structure that provides salt-based sustenance for creatures and players over time, supporting improved construction and repair mechanics.

Saltrock

An elemental food item that serves as bait for moles, preserves other items, and repairs equipment using salt-based crafting material.

Scarecrow

A decorative and functional structure that can be built by players to occupy space and interact with dressing-up mechanics; it supports hammering, burning, and skin changes.

Scienceprototyper

Creates and configures the science and alchemy prototype machines, including their prototyping trees, animations, interactions, and seasonal gift mechanics.

Scrapbook Notes

Factory function that generates scrapbook note prefabs for use in the Scrapbook UI, each tied to a specific教学 (e.g., Wagstaff blueprint notes).

Scrapbook Page

Represents a collectible page used to teach unique scrapbook entries; manages reservation, teach state, and销毁 behavior when used or fully taught.

Scrapbookable

Enables an entity to be taught or learned via a callback function when interacted with in the scrapbook system.

Sculptingtable

A crafting and sculpting station that accepts raw sculpting materials or sketches, allows item prototyping, and supports tool-based interaction such as hammering.

Sculpture Pieces

Represents collectible, reusable sculpture parts used in crafting and inventory; equipped to modify character appearance.

Seafaring Prototyper

A deployable structure that provides prototyping capabilities for the Seafaring content, with workable and burnable behavior.

Seeds

Defines the 'seeds' and 'seeds_cooked' prefabs with associated components for use as raw or cooked food, bait, farm planting material, and ocean fishing lures.

Sewing

Enables repair of entities with the 'needssewing' tag using fuel-based or consumable sewing kits.

Sewing Mannequin

Acts as a wearable equipment storage and equipment-swap target for players using the Stageplay Set crafting recipe.

Sewing Tape

A stackable inventory item used for repairing boats via the sewing system, providing a fixed amount of repair value.

Sewingkit

Provides a consumable inventory item for repairing wearable equipment, using a finite number of uses and applying a fixed repair value.

Shadow Forge

A structure component that functions as a prototype device for crafting shadow-based recipes, supporting activation, work interactions via hammering, and loot dropping upon destruction.

Shell Cluster

A breakable environmental object that drops singing shells when mined and can be equipped as body armor.

Shellweaver

A science station that requires heat and proximity to function, unlocks craftable recipes via prototyping, and upgrades its tech tree based on pearl decoration score.

Silk

A small item used as a craftable material and cat toy, which can be upgraded to increase spider trust when held by a Spider Whisperer.

Sketch

Represents a collectible sketch item that references a specific chess piece blueprint, stores its identity, and provides recipe and image metadata for crafting and UI.

Skilltree Wilson

Defines the full skill tree structure for Wilson, including skill nodes, unlock conditions, groupings, visual positions, and activation logic.

Skinstradeutils

Provides utility functions for validating and matching skin trade recipes based on selected items and restrictions.

Slingshotmodder

Validates ownership restrictions and manages opening/closing of slingshot modification interfaces on target items.

Slingshotmodkit

A consumable item that allows the player to open the Slingshot Modding interface for compatible slingshots.

Slingshotmods

Manages the containerized parts and modding interface for a slingshot, including part validation, skill requirements, and UI interaction.

Slingshotpart Defs

Defines modding configurations and installation/uninstallation logic for slingshot parts (bands, frames, handles) in DST.

Slingshotparts

Defines prefabs for slingshot parts (bands, frames, handles) and registers them with appropriate components and tags for installation in slingshot mod containers.

Slurtle Shellpieces

An inventory item that can be used to repair structures by providing shell-based repair material and a fixed health value.

Snowball Item

Represents an ice-based consumable item that can be thrown, equipped, used as a water source, or built into a snowman, with melting and frost effects.

Spicedfoods

Generates recipe data for spiced variants of base foods and registers their cooking behavior and effects.

Staff

Implements magical staff prefabs with colour-specific abilities, including fire/lighting, ice/freezing, teleportation, blinking, deconstruction, and light creation.

Succulent Plant

Defines the prefabs for the succulent plant (growable flora) and its picked form (consumable inventory item) with drying and perishable behaviors.

Table Winters Feast

Manages festive table functionality including food放置, seasonal feast registration, lighting effects, and interaction with the Winters Feast event system.

Tacklesketch

Provides a prototype for teaching a tackle sketch recipe to a crafting station when consumed or applied.

Tacklesketch

Represents a fishing tackle blueprint prefab that teaches a specific recipe and functions as a teachable item in DST.

Tacklestation

A crafting station prefab that enables players to learn and prototype fishing-related blueprints; it supports state persistence, burning, haunting, and loot generation.

Teacher

Teaches a specific recipe to a target entity by interacting with the Builder component.

Techtree

Defines and manages available technology trees and associated bonus/level naming conventions for crafting systems.

Telebase

Manages a structure that accepts gem placements to enable teleportation functionality, and responds to hammering by destroying itself and dropping gems.

Teleportato

Manages the Teleportato structure, handling its activation, part collection, power-up sequence, and level transition in DST.

Teleportato Parts

Defines prefabs for Teleportato components used in adventure mode to construct the Teleportato device.

Tent

Manages the behavior and state of sleeping structures (tent and siestahut), handling use tracking, sleep interactions, burning, and dismantling.

Terrarium

Manages the terrarium crafting station and boss-summoning mechanics, including normal and crimson variants, cooldowns, and state transitions.

Thulecite

A reusable crafting material that repairs tools and structures, and can be consumed for minimal sustenance.

Thulecite Pieces

Represents a consumable and repairable Thulecite fragment used as bait, food, and crafting material in DST.

Tillweed

A perishable vegetable item that can be dried on a meat rack to produce tillweed_dried.

Trade Recipes

Defines structured trade recipe configurations for the game's trading system.

Turfcraftingstation

A crafting station used to prototype Grotto-era technologies, supporting work, burning, and hauntable mechanics.

Twigs

A multi-functional small item that serves as fuel, food, repair material, and ocean fishing tackle in Don't Starve Together.

Upgradeable

Tracks and manages upgrade progression for entities, handling stage advancement and upgrade counting logic.

Wagdrone Parts

A repair item that restores wagdrones to full functionality and converts broken or unfriendly wagdrones into friendly ones.

Wagpunk Workstation

A crafting station prefab that integrates with the prototyper system to provide workstation-specific recipe blueprints and behavior, including sound and animation management.

Walrus Tusk

A stackable inventory item prefab used for crafting and trading, typically obtained from walruses.

Wargshrine

A structure that accepts torches to become active, enabling a prototyper and emitting flame; deactivates when extinguished or deconstructed.

Waterplant Planter

A stackable inventory item that serves as a specialized fuel source and can be upgraded via the waterplant planter upgrade type.

Wes

Defines the Wes player character with unique penalties and bonuses for mining, chopping, and hammering, while reducing insulation effectiveness.

Widgetutil

Provides utility functions for crafting menu interactions, recipe construction logic, and UI indicator placement.

Winona

Defines Winona as a playable character, configuring her skills, recipes, visual assets, and specialization mechanics.

Winona Battery High

Manages high-capacity magical power storage, gem-based upgrades, circuit power distribution, and elemental state transitions for the Winona battery structure.

Wintersfeastcookedfoods

Defines configuration data for Wintersfeast festive foods, including cooking times and metadata used by the cooking system.

Wintersfeastoven

Implements the Winters Feast Oven, a multi-stage cooking station that requires science-based cooking steps and produces festive dishes.

Wintersfeasttable

Manages the state and consumption logic for the Winters Eve Feast Table, tracking which entities are feasting and handling food usage.

Wobyrack

A specialized drying rack component that uses a dedicated container prefab (`woby_rack_container`) for storing and drying items.

Yot Catcoonshrine

Acts as a special祭坛 that holds a birdfeather offering and becomes a prototyper once activated; supports burning, hammering, and state persistence.

Yotb Blueprints

Creates consumable blueprint prefabs that, when used, spawn and fling a specific cosmetic Beefalo doll variant.

Yotb Costumes

Defines YotB-themed beefalo costume configurations, including skin sets, crafting requirements, and category compatibility modifiers.

Yotb Post

Manages the behavior and state of the yotb_post structure, including hammering, hitching, marking, burning, and ribbon animation effects.

Yotb Sewer

Manages the sewing animation and recipe processing pipeline for a sewer-based crafting station, including task scheduling, inventory handling, and save/load synchronization.

Yotb Sewing

Provides recipe selection and validation logic for a sewing-based crafting system using costume sets.

Yotb Sewingmachine

Provides a structure-based crafting interface for beefalo sewing recipes, managing sewing state, animations, sound, and interaction callbacks.

Yotc Carratshrine

Manages the Carrat Shrine entity's state transitions, offering interactions, prototyping access, and burn mechanics in the YOTC content.

Yotd Dragonshrine

A ritual shrine that accepts charcoal offerings, activates a prototyper when offered, and resets to an empty trader state when used or extinguished.

Yoth Knightshrine

Manages the lifecycle, offering acceptance, and heckler behavior of the Yoth Knightshrine structure in Don't Starve Together.