CritterBrain
Defines AI behavior tree for critter entities including owner following, combat avoidance, playful interactions, and minigame watching.
Defines AI behavior tree for critter entities including owner following, combat avoidance, playful interactions, and minigame watching.
Defines the animation state machine and behavior logic for the Bulbin critter entity.
Provides reusable state and event definitions for critter entity stategraphs.
Defines the state graph and behavioral logic for the lamb critter, including movement, idle, eating, sleeping, emotes, and sound playback.
Defines the state graph for the lunarmothling critter, managing its animations, sounds, and behavioral states (idle, walk, sleep, eat, etc.) in Don't Starve Together.
Defines the stategraph and behavior for the Perdling critter, handling movement, emotes, eating, and interaction animations.
Defines the state graph and behavioral animations for the Puppy critter, including idle, walk, sleep, eat, and combat-related states.