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7 docs tagged with "critter"

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CritterBrain

Defines AI behavior tree for critter entities including owner following, combat avoidance, playful interactions, and minigame watching.

Sgcritter Bulbin

Defines the animation state machine and behavior logic for the Bulbin critter entity.

Sgcritter Common

Provides reusable state and event definitions for critter entity stategraphs.

Sgcritter Lamb

Defines the state graph and behavioral logic for the lamb critter, including movement, idle, eating, sleeping, emotes, and sound playback.

Sgcritter Lunarmothling

Defines the state graph for the lunarmothling critter, managing its animations, sounds, and behavioral states (idle, walk, sleep, eat, etc.) in Don't Starve Together.

Sgcritter Perdling

Defines the stategraph and behavior for the Perdling critter, handling movement, emotes, eating, and interaction animations.

Sgcritter Puppy

Defines the state graph and behavioral animations for the Puppy critter, including idle, walk, sleep, eat, and combat-related states.