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3 docs tagged with "crop"

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Bananabush

A plantable ground entity that grows through visual stages and yields cave bananas when picked, then regrows over time or resets after being dug up.

Plant Normal

Implements lifecycle and interaction logic for growing crops and their ground variants, including maturation, withering, harvesting, burning, and rotting behaviors.

Veggies

Generates prefabs and logic for vegetables, their cooked/dried variants, oversized variants with weight-based physics and equippable functionality, and seed deployment mechanics.