Bananabush
A plantable ground entity that grows through visual stages and yields cave bananas when picked, then regrows over time or resets after being dug up.
A plantable ground entity that grows through visual stages and yields cave bananas when picked, then regrows over time or resets after being dug up.
Implements lifecycle and interaction logic for growing crops and their ground variants, including maturation, withering, harvesting, burning, and rotting behaviors.
Generates prefabs and logic for vegetables, their cooked/dried variants, oversized variants with weight-based physics and equippable functionality, and seed deployment mechanics.