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8 docs tagged with "cutscene"

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Camera Maxwellthrone

Controls camera movement and positioning during the Maxwell throne cutscene to smoothly transition between fixed and player-controllable modes.

Charlie Hand

A non-player entity that serves as an interactive construction site for triggering Charlie's cutscene, spawning a shadow arm, and managing rift activation state.

Charliecutscene

Manages the Charlie cutscene event for the Atrium gate, including camera control, NPC spawning, gate repair logic, and world state synchronization.

Maxwelltalker

Manages scripted dialogue and cutscenes for Maxwell, handling speech synchronization, input skipping, player control disable/enable, and camera control during narrative events.

Nis

Manages non-interactive cinematic sequences, including script execution, skip handling, and cleanup.

Play The Vault

Defines the script data for the "The Vault" stage play, including character costumes, soliloquy variations, and full play sequence with actor lines, animations, and timed actions.

Sgcharlie Stage Post

Defines the state machine for the Charlie (statue mask) stage post entity, controlling its animation states, sound playback, and transition logic during cutscenes.

Strings Stageactor

Contains hardcoded narrative dialogue strings for theatrical cutscenes and soliloquies in DST’s seasonal events.