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31 docs tagged with "data"

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Achievements

Defines a lookup table of achievement constants mapped to platform-specific identifiers.

Boatringdata

Stores and synchronizes visual ring configuration data for boat-related effects, including radius, segment count, and rotation state.

Clothing

This auto-generated file defines static configuration data for clothing items, including skin attributes, symbol overrides, and sound effects used by the account items system.

Cookbookdata

Manages player cookbook progression data including discovered foods, learned recipes, and UI filter settings.

Dataanalyzer

Manages creature data collection, regeneration, and consumption for scanner-like entities in the game.

Datagrid

Provides a 2D grid data structure backed by a 1D table for efficient spatial data storage.

Emoji Items

Defines a global lookup table of emoji item definitions with metadata for in-game use.

Farm Plant Defs

Provides plant definition data used by the farming system to configure growth, moisture, season, nutrient, and other gameplay properties for each crop.

Item Blacklist

A static data module defining tables for item display blacklisting, skin decoration visibility, event locks, and unlockable skins.

Maprecorder

Stores and manages recorded map data for teaching exploration progress between players.

Mapscroll

Represents a map scroll item that records and displays map data, supporting both overworld and cave locations with dynamic description and visual updates.

Motdmanager

Manages downloading, caching, and displaying MOTD (Message of the Day) data—including patch notes, skins, news, and Twitch content—for the DST client.

Playeravatardata

Manages player avatar data including name, skins, age, and equipment, with support for network replication and save/load operations.

Prefablist

A static array containing the string names of all registered prefab entities available in the game build.

Prefabskins

Defines global tables mapping prefab names to skin identifiers, listing non-selectable skins, and creating an inverted lookup table for skin data in Don't Starve Together.

Quagmire Kitchen

Provides map data structure for Quagmire kitchen layouts with no runtime logic or entity behavior.

Savedata

Base utility class for loading, saving, and erasing persistent player or world data to disk using TheSim's API.

Scrapbook Prefabs

Defines a static list of prefabs to include or exclude from the scrapbook and achievement visibility filtering.

Scrapbookdata

Static data registry defining scrapbook entries for items, creatures, and structures used in the in-game scrapbook UI.

Scrapbookpartitions

Manages chunked storage and logic for the scrapbook data system, including tracking what items each character has seen or inspected, and coordinating with the backend for persistence.

Skin Set Info

A data-only module that maps emote or costume identifiers to lists of associated skin asset names.

Speech Walter

A self-contained speech database for the Walter character that maps interaction events to localized string values, used elsewhere in the codebase.

Speech Wanda

A static data file providing speech string constants for the character Wanda in Don't Starve Together.

Speech Wendy

A data-only module containing Wendy-specific speech strings for items, structures, and entities across Don't Starve Together.

Speech Wx78

Provides static speech data and localization strings for the Wx78 character across various DST content and entities.

Symbolswapdata

Stores and manages symbol-swapping configuration data for world symbols (e.g., for map generation or prefabs).

Techtree

Defines and manages available technology trees and associated bonus/level naming conventions for crafting systems.

Tree Rock Data

Provides configuration data for loot tables and biome-specific drop mechanics for tree rock entities in DST.

Weighable

Manages weight-related data and tags for entities that can be weighed (e.g., trophies, items used in weighing mechanics), including owner information and weight percentage calculation.

Worldgen Main

Entry point for world generation, responsible for initializing the world generation pipeline, handling mod data, and producing saveable world data structures.

Writeable Classified

Serves as a client-side helper entity that coordinates with its parent writeable item to manage classified data attachment and lifecycle.