Ancienttree seed
A deployable item that spawns a randomly generated ancient tree sapling when placed in the world.
A deployable item that spawns a randomly generated ancient tree sapling when placed in the world.
A deployable device that scans for moon relics or alien artifacts to retrieve and consumes uses upon successful scanning or idle operation.
A deployable trap that rattles when armed, explodes upon triggering, and spawns a swarm of bees toward a nearby valid target.
A deployable, perishable weapon that functions as a whip; when equipped, it overrides entity animations and can snap to deal damage while consuming spoilage.
Provides a deployable, burnable compost item that acts as a fertilizer with defined nutrient content and fuel properties.
Implements dock woodpost structures and their deployable item form, handling placement, animation, loot drops on destruction, and network synchronization.
A deployable companion turret that automatically engages enemies within range, emits a dynamic light, and shares aggro with nearby turrets.
A consumable inventory item that can be deployed to spawn a Fossil Stalker and repair structures using fossil material.
A multipurpose item component that functions as fuel, fertilizer, and consumable food in DST, with research support and deployable fertilizer capabilities.
A deployable graveurn item that, when used as a grave digger, saves gravestone data and spawns a linked gravestone upon deployment.
A throwable item that plants a livingtree sapling and pacifies nearby Leifs upon deployment.
A deployable item that spawns a Lureplant when placed in the world.
A stackable inventory item that can be planted to spawn a marblebean sapling.
Implements the mini sign prefab, a deployable and drawable crafting object that can be placed in the world and inscribed with custom text by the player.
A flying lunar-aligned insect that spawns moon saplings when deployed and provides wings as loot.
Manages the cooked pot's cooking state, container interaction, deployable behavior, and visual/sound feedback during cooking, burning, and dismantling.
A deployable item that spawns a spider den when placed, used as bait or a resource.
A deployable trap prefab that detains and damages entities upon stepping on it, then resets after a delay; functions as a mine with custom trigger logic and AOE attack.
A deployable mine trap that springs on entity contact, deals damage, and consumes one use per trigger.
A consumable item that, when deployed, grows into a tree_rock_sapling and replaces perishable spoilage with spoiled_food.
Manages a deployable post that connects to nearby posts, holds light-emitting batteries, and dynamically spawns suspended lantern chains with flickering light effects.