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19 docs tagged with "deployment"

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Acorn

A deployable tree seed that can be planted to grow a deciduous tree and optionally pacify nearby monster trees.

Beemine

Creates beemine trap entities that can be deployed, armed, and explode to spawn aggressive bees.

Butterfly

A small flying insect prefab that can be caught, traded, and deployed to grow a planted flower; it interacts with spawner tracking, loot dropping, and Halloween moon mutation mechanics.

Carnival Plaza

Serves as a central event structure in the Carnival event, managing decorative rank progression, crow kid spawners, and host summoning functionality.

Carnivaldecor Figure

Creates a carnival-themed decorative statue that can be deployed in the world and yields loot when hammered.

Deployhelper

Manages activation and deactivation of deployable helper entities based on recipe or key triggers within a specified range.

Farm Plow

A deployable tool that tills soil into farmable ground and handles plowing animations and debris effects.

Fence

Provides base prefab construction logic for walls, fences, and gates, including alignment, rotation, locking, and component setup.

Gestalt Cage

Manages the gestalt cage item, including its equippable state, weapon damage, and three upgradeable filled states (1–3) that can deploy wagdrones when placed.

Lantern Posts Defs

Defines configuration structures for lantern post prefabs, including lighting, sound, and behavior parameters.

Map

Provides world geometry and terrain query utilities for placement, navigation, and arena validation.

Pinecone

Handles planting and deployment of tree saplings from seasonal pinecone items, including side effects on nearby Leif entities.

Playerfloater

Manages equipping and deployment behavior for player-held floating items, such as the Cloud In A Bottle.

Portableblender

Manages the behavior and state of the portable blender structure and its deployed item form, including cooking functionality, burn mechanics, and workable construction.

Rock Avocado Fruit

Manages the lifecycle and interactivity of rock avocado plant variants, including harvesting, cooking, planting, and growth.

Standardcomponents

A collection of utility functions for adding common physics, burnable, freezable, perishable, hauntable, and deployment behaviors to entities in Don't Starve Together.

Waxed Plant Common

Provides utilities for creating waxed plant prefabs and converting existing plants into waxed variants with configurable appearance and behavior.

Yotc Carrat Race Common

Provides shared utilities for carrat race checkpoints and finish lines, including color-aware lighting, deploy helper rings, and placer visuals.

Yotd Boats

Defines the data and logic for the Year of the Dragon Boat (YOTD) prefabs in DST, including the boat body, deployable kits, item packs, and AI shadowboat variants.