Acorn
A deployable tree seed that can be planted to grow a deciduous tree and optionally pacify nearby monster trees.
A deployable tree seed that can be planted to grow a deciduous tree and optionally pacify nearby monster trees.
Creates beemine trap entities that can be deployed, armed, and explode to spawn aggressive bees.
A small flying insect prefab that can be caught, traded, and deployed to grow a planted flower; it interacts with spawner tracking, loot dropping, and Halloween moon mutation mechanics.
Serves as a central event structure in the Carnival event, managing decorative rank progression, crow kid spawners, and host summoning functionality.
Creates a carnival-themed decorative statue that can be deployed in the world and yields loot when hammered.
Manages activation and deactivation of deployable helper entities based on recipe or key triggers within a specified range.
A deployable tool that tills soil into farmable ground and handles plowing animations and debris effects.
Provides base prefab construction logic for walls, fences, and gates, including alignment, rotation, locking, and component setup.
Manages the gestalt cage item, including its equippable state, weapon damage, and three upgradeable filled states (1–3) that can deploy wagdrones when placed.
Defines configuration structures for lantern post prefabs, including lighting, sound, and behavior parameters.
Provides world geometry and terrain query utilities for placement, navigation, and arena validation.
Handles planting and deployment of tree saplings from seasonal pinecone items, including side effects on nearby Leif entities.
Manages equipping and deployment behavior for player-held floating items, such as the Cloud In A Bottle.
Manages the behavior and state of the portable blender structure and its deployed item form, including cooking functionality, burn mechanics, and workable construction.
Manages the lifecycle and interactivity of rock avocado plant variants, including harvesting, cooking, planting, and growth.
A collection of utility functions for adding common physics, burnable, freezable, perishable, hauntable, and deployment behaviors to entities in Don't Starve Together.
Provides utilities for creating waxed plant prefabs and converting existing plants into waxed variants with configurable appearance and behavior.
Provides shared utilities for carrat race checkpoints and finish lines, including color-aware lighting, deploy helper rings, and placer visuals.
Defines the data and logic for the Year of the Dragon Boat (YOTD) prefabs in DST, including the boat body, deployable kits, item packs, and AI shadowboat variants.