Collapsedchest
Acts as a destructible container structure that holds a nested chest and reconstructs into it upon completion, or drops its contents upon pick/hit if incomplete.
Acts as a destructible container structure that holds a nested chest and reconstructs into it upon completion, or drops its contents upon pick/hit if incomplete.
A destructible environment object that yields bone shards and triggers visual collapse effects when hammered.
Manages the furnace's cooking, incineration, and hammering mechanics, including state transitions, sound handling, and loot generation.
Simulates a radial ground pound attack that triggers delayed damage, destruction, platform pushing, and inventory item launch effects across concentric rings.
Handles the destruction of items inside a container when triggered, including optional sound playback, event dispatching, and kill/murder event propagation for living items.
Manages physics-based entity destruction, collision callbacks, and launch mechanics for entities in the world.
A decorative cave plant that can be placed in the world, destroyed with a hammer to yield loot, and burns or haunts players upon interaction.
Controls the life cycle and visual/audio behavior of a boat entity during construction, idle, damage, and sinking phases in Don't Starve Together.
Handles the creation, rendering, and destruction logic for the Wagstaff machinery structure, including dynamic debris animation, loot generation, and event signaling.