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7 docs tagged with "dialogue"

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Chattynode

A behavior node that periodically triggers speech or chatter from an entity during AI behavior execution.

Maxwellintro

Controls a scripted narrative sequence where Maxwell appears, delivers dialogue, and disappears while Wilson is unconscious, restoring normal gameplay afterward.

Npc Talker

Manages a queue of NPC dialogue lines and associated sounds for sequential, non-blocking speech.

Stageactor

Manages narrative storytelling and monologue performance for interactive stage actors in the game world.

Storyteller

Manages scripted narrative sequences for entities, controlling story activation, line delivery, and lifecycle callbacks.

Talkable

Manages the conversation state for an entity, including tracking the current conversation and dialogue index.

Wisecracker

Manages contextual voice lines and announcements for entities based on game events, states, and interactions.