Chattynode
A behavior node that periodically triggers speech or chatter from an entity during AI behavior execution.
A behavior node that periodically triggers speech or chatter from an entity during AI behavior execution.
Controls a scripted narrative sequence where Maxwell appears, delivers dialogue, and disappears while Wilson is unconscious, restoring normal gameplay afterward.
Manages a queue of NPC dialogue lines and associated sounds for sequential, non-blocking speech.
Manages narrative storytelling and monologue performance for interactive stage actors in the game world.
Manages scripted narrative sequences for entities, controlling story activation, line delivery, and lifecycle callbacks.
Manages the conversation state for an entity, including tracking the current conversation and dialogue index.
Manages contextual voice lines and announcements for entities based on game events, states, and interactions.