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25 docs tagged with "dialogue"

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Charlie Heckler

A non-interactive decorative prefab used to display a talking NPC with custom speech properties in the world.

Chattynode

A behavior node that periodically triggers speech or chatter from an entity during AI behavior execution.

Lavaarena Boarlord

Defines the Lava Arena Boarlord prefab — a boss entity with custom speech UI and talker component behavior for dialogue display.

Magicskincollector

Manages the UI widget for the Magic Skin Collector NPC, handling visual appearance, speech bubbles, dialogue animations, and idle speech intervals.

Maxwellintro

Controls a scripted narrative sequence where Maxwell appears, delivers dialogue, and disappears while Wilson is unconscious, restoring normal gameplay afterward.

Npc Talker

Manages a queue of NPC dialogue lines and associated sounds for sequential, non-blocking speech.

Play Generalscripts

Defines playback-ready script data for stage actor performances in DST, mapping character names, dialogue lines, animations, and action functions to structured timelines.

Play The Vault

Defines the script data for the "The Vault" stage play, including character costumes, soliloquy variations, and full play sequence with actor lines, animations, and timed actions.

Quagmire Goatmum

Creates the Quagmire Goatmum character prefab with animation, physics, sound, network, and talker components configured for in-game interaction.

Sgcarnival Host

Defines the state graph for the carnival host entity, managing idle, flight, landing, talking, and announcement behaviors.

Shadow Battleaxe

A leveled, sentient weapon that evolves through epic creature kills, providing life steal, planar damage, and dynamic chat behavior while requiring hunger management and durability tracking.

SkinCollector

A UI widget that manages the Skin Collector character's appearance, speech bubbles, animations, and dialogue logic during the skin trading mini-game.

Speech Warly

Handles Warly's unique speech dialogue system, managing line selection, emotional context, and interaction triggers.

Speech Wathgrithr

Provides dialogue strings used by Wathgrithr’s speech system for specific world events and entities.

Speech Waxwell

Contains declarative language data for the Waxwell speech system, used to define dialogue and narrative content.

Speech Wickerbottom

Provides speech dialogue data and definitions for the Wickerbottom character, used for contextual book-related interactions in DST.

Speech Willow

Contains static string data for Willow's dialogue and speech patterns.

Speechbubble

Renders a dynamic speech bubble with a face image and text, positioned relative to a target entity's screen coordinates.

Stageactor

Manages narrative storytelling and monologue performance for interactive stage actors in the game world.

Storyteller

Manages scripted narrative sequences for entities, controlling story activation, line delivery, and lifecycle callbacks.

Strings Stageactor

Contains hardcoded narrative dialogue strings for theatrical cutscenes and soliloquies in DST’s seasonal events.

Talkable

Manages the conversation state for an entity, including tracking the current conversation and dialogue index.

Voidcloth Scythe Classified

A classified component that manages voice line delivery and network synchronization for the Voidcloth Scythe's dialogue system.

Wagstaff Npc

Manages Wagstaff, a recurring NPC that guides players through Moonstorm events by interacting with players, spawning rifts, distributing blueprints, and participating in combat phases.

Wisecracker

Manages contextual voice lines and announcements for entities based on game events, states, and interactions.