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3 docs tagged with "domestication"

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Beefalo

This component initializes beefalo and beefalo_carry prefabs with assets, loot tables, and helper functions for managing state including domestication, riding, shaving, carrat interactions, bell ownership, mood visualization, combat retargeting, and shadow poop logic with save/load support.

Domesticatable

Manages the domestication and obedience mechanics for tameable entities, tracking changes via periodic decay tasks and broadcasting relevant events.

Rideable

Manages the ability for an entity to be ridden, including saddle attachment, rider assignment, and ride-tick events.