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3 docs tagged with "dressing"

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Groomer

Manages clothing and grooming interactions for dressable entities, handling entering/exiting the grooming state, skin changes, and shared/single-user access.

Scarecrow

A decorative and functional structure that can be built by players to occupy space and interact with dressing-up mechanics; it supports hammering, burning, and skin changes.

Wardrobe

Manages dressing interactions for entities, including skin and clothing changes, shared usage, and animation states.