Dryable
Marks an entity as capable of being dried and stores associated drying data, such as product yield, drying time, and associated build files for raw and dried states.
Marks an entity as capable of being dried and stores associated drying data, such as product yield, drying time, and associated build files for raw and dried states.
Manages drying behavior for items placed in a container, handling time-based drying, weather effects (rain/acid rain), and state persistence.
Provides a source of drying capability for entities equipped with moisture absorption items.
Manages active moisture-absorbing items equipped or held by an entity and computes their combined drying effect.