Desiccant
Manages the drying behavior and wetness state of desiccant items, interacting with the InventoryItemMoisture and MoistureAbsorberSource components to regulate item drying when attached to entities.
Manages the drying behavior and wetness state of desiccant items, interacting with the InventoryItemMoisture and MoistureAbsorberSource components to regulate item drying when attached to entities.
Marks an entity as capable of being dried and stores associated drying data, such as product yield, drying time, and associated build files for raw and dried states.
Manages drying behavior for items placed in a container, handling time-based drying, weather effects (rain/acid rain), and state persistence.
A consumable vegetable item that applies a temporary temperature-based debuff to non-plantkin eaters, which can be dried to produce a longer-lasting fuel source.
A raw meat food item that can be dried or cooked, granting basic nutrition and sanity penalty when eaten raw.
A structure that dries meat items when exposed to air and sunlight, and burns when ignited, destroying the dried food and producing ash instead.
Manages a multi-slot drying rack structure that processes raw meat and other edible items into dried versions using environmental conditions and optional salt collection.
Provides a source of drying capability for entities equipped with moisture absorption items.
Manages active moisture-absorbing items equipped or held by an entity and computes their combined drying effect.
A perishable, stackable food item that can be dried into moon_tree_blossom_dried, used as a consumable item or decorative object.
A plant-based consumable item that can be dried into a different product and haunts under certain conditions.
A perishable vegetable item that can be dried on a meat rack to produce tillweed_dried.