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Defines the Atrium Hallway layout as a static map tile layer and object group configuration for dungeon generation.
Defines the Atrium Hallway layout as a static map tile layer and object group configuration for dungeon generation.
Defines task configurations for generating Ruins-level cave maps with progressively difficult room sets, lock requirements, and reward keys.
A static map layout definition for the Skeleton Miner dungeon, specifying background tile patterns, foreground objects (skeleton, miner hat, pickaxe, rocks, gold nuggets), and associated NPC Leif placements.
Defines a static pregenerated dungeon layout containing loot and skeletal remains for the winter season in DST's world generation system.
Static layout data for the tentacle pillar atrium map room, defining tile layers and object placements for dungeon generation.
Tiled map data structure for the Armoury Two (room_armoury_two/three) static layout, defining tile layers and object placement for a dungeon room.
Static map layout definition for the Pit Room Armoury Two room in DST, specifying tile data and object spawner positions for a specific dungeon layout.