Armor
Manages durability, damage absorption, and weakness modifiers for armor entities in combat.
Manages durability, damage absorption, and weakness modifiers for armor entities in combat.
Defines the Bearger Vest prefab, an equipable body slot item that provides insulation and slows hunger drain while consuming durability.
Defines the beeswax spray prefab used to wax vegetation and structures.
Manages a finite number of uses for an entity's actions, updating repair status and tags as uses deplete.
Adds fishing net functionality and finite durability to the fishing net item, including visual equip animations and burn prevention.
A durable tool and weapon used for destroying structures and enemies; has finite durability and triggers skin overrides when equipped.
Implements a reusable, tool-based weapon for Merm NPCs with damage modified by combat state and finite durability for chopping, mining, digging, and tilling actions.
Provides the logic and configuration for oar items used in boat rowing, including durability tracking, waterproofing, and attachment to entities.
A tool-and-weapon prefab providing mining and combat functionality with finite durability, equipped with visual, inventory, and network support.
Provides mount-related stats and behaviors for saddle items, including damage/speed bonuses, finite durability, and optional special effects like planar resistance or visual overlays.
An equippable item that provides rain protection, insulation, and temporary coverage, consuming fuel or perishing over time depending on variant.
A magical rain-protection item that deploys a dome to block rain and acid rain while consuming magic fuel, with unique behavior when damaged.