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4 docs tagged with "effect"

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Acidinfusible

Applies and removes an acid infusion effect based on world rain state and entity rain immunity, adjusting combat stats, movement speed, and visual effects accordingly.

Debuff

Manages the attachment, detachment, extension, and symbol-following behavior of a debuff applied to a target entity.

Nutrients Visual Manager

Manages visibility and rendering state of nutrient-related visual effects based on the player's nutrient vision toggle.

Spell

Manages the lifecycle, update loop, and behavior of a spell effect on an entity, including start/finish callbacks, periodic ticking, and save/load support.