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9 docs tagged with "effects"

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Amulet

Manages amulet-specific behaviors when equipped or unequipped, including healing, freezing, sanity effects, building discounts, pickup ability, and light emission, depending on the amulet color variant.

Burnable

Manages the burning and smoldering state of an entity, including fire effects, propagation, fuel consumption, and lifecycle hooks.

Debuffable

Manages application, tracking, and removal of debuff effects on an entity, including persistence across save/load cycles and entity transfers.

Farm Plow

A deployable tool that tills soil into farmable ground and handles plowing animations and debris effects.

Fx

Defines local helper functions for animation state manipulation and a comprehensive fx table containing visual effect configurations for Don't Starve Together, including splash effects, transformation effects, buff effects, environmental FX, turf effects, wagpunk, slingshot, and WX78 shield animations.

Hauntable

Manages ghost haunting mechanics and visual effects for entities that can be haunted by player ghosts.

Play Commonfn

Provides utility functions for orchestrating stage performances, including character positioning, visual effects, costume swaps, and crowd interactions.

Playervision

Manages visual effects and colour cube overrides for player vision modes including ghost, nightmare, night vision, and various equipment-based vision types.

Postprocesseffects

Extends the PostProcessor engine class with post-processing effect management functions for colour cubes, bloom, distortion, lunacy, and moon pulse shaders.