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6 docs tagged with "effects"

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Amulet

Manages amulet-specific behaviors when equipped or unequipped, including healing, freezing, sanity effects, building discounts, pickup ability, and light emission, depending on the amulet color variant.

Burnable

Manages the burning and smoldering state of an entity, including fire effects, propagation, fuel consumption, and lifecycle hooks.

Debuffable

Manages application, tracking, and removal of debuff effects on an entity, including persistence across save/load cycles and entity transfers.

Farm Plow

A deployable tool that tills soil into farmable ground and handles plowing animations and debris effects.

Play Commonfn

Provides utility functions for orchestrating stage performances, including character positioning, visual effects, costume swaps, and crowd interactions.

Preparedfoods Warly

Defines special cooked food recipes for Warly's portable cookpot that grant unique or unusual effects when consumed.