Avoidelectricfence
A behavior node that forces an entity to flee away from an active electric fence when it detects proximity or shock events.
A behavior node that forces an entity to flee away from an active electric fence when it detects proximity or shock events.
Generates a transient visual and lighting effect that simulates an electric discharge, optionally binding to a target entity to produce a flashing tint effect.
Manages a collection of electric attack sources on an entity, automatically removing itself when no sources remain.
Provides electrically conductive wall functionality with connection handling, damage mitigation, and deployment logic for fence structures.
A floating, ephemeral lightning-based entity that periodically emits electric shocks to nearby targets and can be recharged by moonsparkchargeable components; it ages over time and disappears when depleted.
Manages upgrade modules and electric charge levels for WX-78 character entities.
Manages the visual beam segments and electric shock attack logic for the Wagdrone laserwire entity.