Skip to main content

9 docs tagged with "electric"

View all tags

Avoidelectricfence

A behavior node that forces an entity to flee away from an active electric fence when it detects proximity or shock events.

Electric Charged Fx

Generates a transient visual and lighting effect that simulates an electric discharge, optionally binding to a target entity to produce a flashing tint effect.

Electricattacks

Manages a collection of electric attack sources on an entity, automatically removing itself when no sources remain.

Fence Electric

Provides electrically conductive wall functionality with connection handling, damage mitigation, and deployment logic for fence structures.

Moonstorm Spark

A floating, ephemeral lightning-based entity that periodically emits electric shocks to nearby targets and can be recharged by moonsparkchargeable components; it ages over time and disappears when depleted.

Nightstick

Prefab definition for the Nightstick weapon that provides light, electric damage, and can be recharged with batteries.

Wagdrone Laserwire

Manages the visual beam segments and electric shock attack logic for the Wagdrone laserwire entity.

Wagdrone Projectile

Defines projectile prefab factories for wagdrone and WX-78 zap drone electrical attacks with area damage and electrocute effects.

Wx78 Taser Projectile

Client-side visual effect entity for WX-78's taser projectile, handling explosion effects, damage application, and electrocute visual feedback.