Fence Electric Field
Manages the visual, physical, and collision detection system for electric fence beams in DST, handling entity collision effects and network-synced beam parameters.
Manages the visual, physical, and collision detection system for electric fence beams in DST, handling entity collision effects and network-synced beam parameters.
Implements the lightning goat entity with charging behavior, passive electric retaliation, and herd-based AI.
Spawnable structure entity that attracts lightning strikes, stores electrical charge for up to 3 days, and can be used as a battery component by other devices.
Manages state transitions and animation playback for an electric fence entity during connection, disconnection, idle, placement, and hit states.
Manages WX-78's taser buildup mechanic, tracking charge accumulation from attacks and releasing explosive shock damage at maximum buildup.