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3 docs tagged with "entities"

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Commonstates

This file defines the CommonStates and CommonHandlers tables containing reusable state definitions, event handlers, and helper functions for entity stategraphs, including locomotion, combat, sleep, freeze, fossilize, electrocute, death, corpse management, rowing, drowning, void falling, lunar mutations, and gestalt possession behaviors.

Componentutil

A comprehensive utility module providing helper functions for entity state validation, tile transition handling, bridge deployment, combat effects, lightning mechanics, luck calculations, and mutation logic across multiple game systems.

Scrapbook Prefabs

Defines the PREFABS table containing a whitelist of entity prefab names enabled for the scrapbook system.