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2 docs tagged with "entities"

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Componentutil

Provides utility functions for entity state checking, tile change handling, bridge deployment, rose residue management, luck-based probability calculations, corpse conversion, impact sound selection, topology parsing, inventory tracking, and world migration logic.

Consolecommands

This component defines a comprehensive set of global console command functions for debugging, server administration, entity spawning, player stat manipulation, world state management, and shard network operations in Don't Starve Together.