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9 docs tagged with "environmental"

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Carnivaldecor Lamp

A reusable decorative light fixture that can be activated via manual interaction or token insertion, emitting light and playing animations while supporting save/load, hammering, and trading.

Compost

Provides a deployable, burnable compost item that acts as a fertilizer with defined nutrient content and fuel properties.

Driedplants

Constructs dried vegetable items (e.g., dried petals, seeds) with consumable, fuel, and burnable properties, primarily used as loot, crafting ingredients, or cat toys.

Inv Rocks Ice

Represents a frozen ice rock that provides health, moisture, cooling effects, and can be used as a temporary water source; it melts over time or when exposed to fire.

Ivy Snare

A trap-like prefab that spawns, targets a nearby enemy, and deals periodic damage before deactivating after death.

Sanityaura

Computes and provides sanity-affecting aura values for an entity within a defined radius.

Sgwave

Manages the rise, idle, and lower animation sequence for wave-type environmental entities such as spires or platforms that appear and disappear over time.

Shadowhandspawner

Spawns shadow hands for players during nighttime when they meet specific conditions, including sanity thresholds, proximity to fire or repairable boats, and vault room restrictions.

Witherable

Manages cyclic withering and rejuvenation of plants based on temperature and weather conditions, and supports temporary protection periods.