Bernie Inactive
Manages the dormant state and self-decay mechanics for Bernie the Beard, including fuel consumption, reanimation logic, and equippable behavior.
Manages the dormant state and self-decay mechanics for Bernie the Beard, including fuel consumption, reanimation logic, and equippable behavior.
A wearable item that provides seasonal insulation and self-consuming fuel for protection, with dynamic animation overrides while equipped.
A perishable melee weapon whose damage decreases as it spoils over time.
The hats component defines and manages wearable headgear prefabs in Don't Starve Together, providing equip/unequip logic, component integration (armor, fueled, waterproofer, etc.), and hat-specific behaviors like light control, pet followers, and skill-attuned mechanics.
Manages equipping and deployment behavior for player-held floating items, such as the Cloud In A Bottle.
A magical lantern that emits light and consumes fuel over time; supports equipping, rain exposure handling, and dynamic visual effects via attached child entities.
Equippable monster hat that attaches to characters, drains their hunger or health, and emits a pulsing light; it also acts as a hostile, autonomous creature when unequipped.
Manages equippable item behavior for the Walking Stick, including fuel consumption based on owner movement and animation overrides.