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9 docs tagged with "events"

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Area Trigger

Manages area-based trigger events that apply tuning overrides when players enter specific story zones.

Areaaware

Tracks an entity's current map area node and tile type, pushing events when location changes occur.

Constants

This module defines extensive global constant tables for game controls, tiles, events, crafting, UI, and classifications, while providing utility functions to query active event states and platform specifics.

Lunarhailmanager

Manages spawning, physics, and impact behavior of falling debris during lunar hail storms, including damage application, shelter detection, and interaction with the world topology.

Moonstormmanager

Manages moonstorm events, wagstaff hunts, and storm-related gameplay progression in DST's Moon Altar and Wagboss systems.

Quagmire

Registers and configures the Quagmire game mode world, including prefabs, assets, recipes, and gameplay systems.

Recipes

This file defines the complete crafting recipe registry for Don't Starve Together, registering character-specific recipes, placement validation helpers, deconstruction logic, and event-specific items across all technology tiers using the Recipe2 API.

Wilson

Defines Wilson’s default player character, including beard mechanics, special actions, reticule behavior, and game-mode-specific tags.

Worldsettings Overrides

Provides tuning override functions that adjust game difficulty settings for wildlife, weather, events, regrowth, and world mechanics by modifying global TUNING values or dispatching world state events.