Area Trigger
Manages area-based trigger events that apply tuning overrides when players enter specific story zones.
Manages area-based trigger events that apply tuning overrides when players enter specific story zones.
Tracks an entity's current map area node and tile type, pushing events when location changes occur.
Manages bird spawning, tracking, and lunar hail event mechanics for the world.
This file defines global constant tables and configuration values for game systems including mathematical constants, rendering layers, input controls, event detection, festival configurations, color palettes, UI settings, world generation parameters, and various enumeration tables used throughout Don't Starve Together.
Defines asset dependencies and loading screen images for seasonal and festival events, registering prefabs that control asset preloading.
Manages spawning, physics, and impact behavior of falling debris during lunar hail storms, including damage application, shelter detection, and interaction with the world topology.
Manages moonstorm events, wagstaff hunts, and storm-related gameplay progression in DST's Moon Altar and Wagboss systems.
Registers and configures the Quagmire game mode world, including prefabs, assets, recipes, and gameplay systems.
Defines Wilson’s default player character, including beard mechanics, special actions, reticule behavior, and game-mode-specific tags.
Manages contextual character dialogue and announcements triggered by game events, status changes, and interactions.
Provides tuning override functions that adjust game difficulty settings for wildlife, weather, events, regrowth, and world mechanics by modifying global TUNING values or dispatching world state events.