Area Trigger
Manages area-based trigger events that apply tuning overrides when players enter specific story zones.
Manages area-based trigger events that apply tuning overrides when players enter specific story zones.
Tracks an entity's current map area node and tile type, pushing events when location changes occur.
This module defines extensive global constant tables for game controls, tiles, events, crafting, UI, and classifications, while providing utility functions to query active event states and platform specifics.
Manages spawning, physics, and impact behavior of falling debris during lunar hail storms, including damage application, shelter detection, and interaction with the world topology.
Manages moonstorm events, wagstaff hunts, and storm-related gameplay progression in DST's Moon Altar and Wagboss systems.
Registers and configures the Quagmire game mode world, including prefabs, assets, recipes, and gameplay systems.
This file defines the complete crafting recipe registry for Don't Starve Together, registering character-specific recipes, placement validation helpers, deconstruction logic, and event-specific items across all technology tiers using the Recipe2 API.
Defines Wilson’s default player character, including beard mechanics, special actions, reticule behavior, and game-mode-specific tags.
Provides tuning override functions that adjust game difficulty settings for wildlife, weather, events, regrowth, and world mechanics by modifying global TUNING values or dispatching world state events.