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11 docs tagged with "events"

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Area Trigger

Manages area-based trigger events that apply tuning overrides when players enter specific story zones.

Areaaware

Tracks an entity's current map area node and tile type, pushing events when location changes occur.

Birdspawner

Manages bird spawning, tracking, and lunar hail event mechanics for the world.

Constants

This file defines global constant tables and configuration values for game systems including mathematical constants, rendering layers, input controls, event detection, festival configurations, color palettes, UI settings, world generation parameters, and various enumeration tables used throughout Don't Starve Together.

Event Deps

Defines asset dependencies and loading screen images for seasonal and festival events, registering prefabs that control asset preloading.

Lunarhailmanager

Manages spawning, physics, and impact behavior of falling debris during lunar hail storms, including damage application, shelter detection, and interaction with the world topology.

Moonstormmanager

Manages moonstorm events, wagstaff hunts, and storm-related gameplay progression in DST's Moon Altar and Wagboss systems.

Quagmire

Registers and configures the Quagmire game mode world, including prefabs, assets, recipes, and gameplay systems.

Wilson

Defines Wilson’s default player character, including beard mechanics, special actions, reticule behavior, and game-mode-specific tags.

Wisecracker

Manages contextual character dialogue and announcements triggered by game events, status changes, and interactions.

Worldsettings Overrides

Provides tuning override functions that adjust game difficulty settings for wildlife, weather, events, regrowth, and world mechanics by modifying global TUNING values or dispatching world state events.