Crop
Manages growth, maturation, fertilization, and harvesting logic for plant entities in the game world.
Manages growth, maturation, fertilization, and harvesting logic for plant entities in the game world.
Manages soil moisture, nutrients, and farming-related systems across the world map, including plant growth, weed spawning, and Lord Fruit Fly behavior.
Enables a seed or item to be planted into soil by spawning a plant prefab at the target's position.
Tracks and calculates the time a soil entity spends in wet and dry states for farming-related moisture logic.
Provides functionality to till soil at a given point in the world.
Provides a callback hook for handling fertilizer application on an entity.
Selects a suitable farm plant for tending based on stress state and proximity, then initiates movement to it.
Manages crop growth and fertility for plot-like entities, tracking soil cycles and planted crops.
Extends the world map functionality with Quagmire-specific terrain checks, specifically identifying farmable Quagmire soil and evaluating tillability at a given point.