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4 docs tagged with "fire"

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Burnable

Manages the burning and smoldering state of an entity, including fire effects, propagation, fuel consumption, and lifecycle hooks.

Propagator

Manages heat propagation and thermal effects (e.g., fire melting, freezing relief, damage) between nearby entities.

Trap Firestaff

Defines a static world map layout for a trap event that spawns a firestaff and multiple fire hounds.

Wildfires

Manages wildfire ignition mechanics based on environmental conditions and active players.