Burnable
Manages the burning and smoldering state of an entity, including fire effects, propagation, fuel consumption, and lifecycle hooks.
Manages the burning and smoldering state of an entity, including fire effects, propagation, fuel consumption, and lifecycle hooks.
Manages heat propagation and thermal effects (e.g., fire melting, freezing relief, damage) between nearby entities.
Defines a static world map layout for a trap event that spawns a firestaff and multiple fire hounds.
Manages wildfire ignition mechanics based on environmental conditions and active players.