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37 docs tagged with "fishing"

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Chum

A throwable fishing bait item that spawns chum or a green splash effect depending on terrain, and creates an AOE when thrown into ocean tiles.

Chum Aoe

Spawns and manages a temporary chum cloud that periodically drops chum pieces and attempts to attract fish schools in ocean areas.

Fishable

Manages a pool of fish that can be caught via fishing mechanics, including respawning, freezing states, and hooking/release logic.

Fishingnet

Manages the casting of a fishing net by spawning and configuring a visualizer prefab to handle the animation and trajectory.

Fishingnetvisualizer

Manages visual behavior and logic for a fishing net entity during casting, opening, retrieving, and final pickup phases.

Fishingrod

Manages the fishing mechanic for a fishing rod, including casting, nibbling, strain, and reeling interactions with a fishable entity.

Fishingrod

A multi-use tool item that allows characters to fish, deals damage in combat, and handles visual and functional behavior when equipped or used.

Fishingrod Replica

Manages networked state for a fishing rod entity, tracking hooked and caught fish across the client-server boundary.

Hermitcrab

This prefab defines the Hermit Crab (Pearl) NPC with friendship progression, trading mechanics, island decoration complaints, reward distribution, fishing activities, seasonal behaviors, and tea shop interactions.

Ocean Trawler

A deployable water-based fishing structure that catches and stores fish, with state-aware perish rate scaling and overflow fish release on destruction.

Oceanfish

Generates both underwater swimming fish entities and their corresponding inventory item versions used in ocean fishing and cooking, including lifecycle management, prey behavior, and fire-suppression capabilities.

Oceanfishable

Manages the fishable state and behavior of ocean creatures when interacting with fishing rods, including stamina-based struggle mechanics and movement speed adjustments based on line tension.

Oceanfishableflotsam

Represents a floating object in the ocean that can be caught with fishing rods and later fished up for loot or salvaged with a winch.

Oceanfishdef

Defines static configuration data for ocean fish species, including behavior, loot, diet, and school spawning weights.

Oceanfishingbobber

Defines prefabs for ocean fishing bobbers used in the Turn of the Tides fishing system, including projectile, floater, and inventory item variants.

Oceanfishinghook

Manages fishing lure behavior and fish attraction mechanics in the ocean, including charm calculation, interest tracking, and reel-based modifiers.

Oceanfishinglure

Generates ocean fishing lure prefabs with configurable appearance, data, and behavior for use in the Ocean Fishing subsystem.

Oceanfishingrod

Manages the ocean fishing rod's casting, targeting, tension tracking, and fish capture logic, acting as the central controller for ocean fishing interactions.

Oceanfishingrod

Implements the ocean fishing rod item, managing tackle slots, reticule targeting, and fishing state transitions in Don't Starve Together.

Oceanfishingrod Replica

Manages networked state for the ocean fishing rod, including hook target, line tension level, and maximum cast distance.

Oceanfishingtackle

Manages casting data and lure configuration for ocean fishing mechanics.

Oceantrawler

Manages the catching, storage, and release of ocean fish in a trawler net, including timing-based collection while sleeping, overflow handling, and animation synchronization.

Pondfish

Generates fish and eel prefabs with lifecycle, cooking, and weight traits for in-game consumption and trade.

Seeds

Defines the 'seeds' and 'seeds_cooked' prefabs with associated components for use as raw or cooked food, bait, farm planting material, and ocean fishing lures.

Sgfishingnetvisualizer

Manages the visual state machine for the fishing net, coordinating animation and movement during casting, opening, retrieving, and final pickup phases.

Sgoceanfish

Defines the state machine for ocean-dwelling fish entities, handling behaviors such as breaching, biting fishing hooks, and exiting water.

Sgsquid

Defines the state machine and state transitions for the Squid aquatic creature, handling movement, combat, fishing interactions, breathing, and amphibious transitions.

Sgwobster

Manages state transitions and animations for the Wobster creature during ocean fishing interactions, including hook escape, launch, and movement states.

Sharkboimanager

Manages the Sharkboi arena lifecycle including creation, shrinking, boss spawning, and fishing interactions during ocean winter events.

Spoiledfood

Provides shared initialization logic for spoiled food items used as fertilizer and ocean fishing lures, with weather-sensitive perish behavior and work-based looting for fish variants.

Squidbrain

Controls AI behavior for squid entities, managing movement, combat, fishing interactions, and herd coordination.

Tacklecontainer Fishing

Populates a fishing tackle container with randomized fishing bobbers and lures upon creation.

Tacklestation

A crafting station prefab that enables players to learn and prototype fishing-related blueprints; it supports state persistence, burning, haunting, and loot generation.

Trinkets

Generates prefabs for all trinket items in DST, configuring their physics, tags, components, and game mechanics (e.g., trading, bait, slingshot ammo, ocean fishing).

Trophyscale Fish

A weighable fish stand that holds and displays caught trophy fish, supports building/removal via actions, and handles item persistence across reloads and burn states.

Twigs

A multi-functional small item that serves as fuel, food, repair material, and ocean fishing tackle in Don't Starve Together.

Wobsterbrain

AI controller for the Wobster entity that manages its behavior while fishing, including struggling when hooked, returning home during the day, and interacting with fishing lures.