Bat
A flying hostile monster that can form teams and adapt its behavior and abilities when infused with acid.
A flying hostile monster that can form teams and adapt its behavior and abilities when infused with acid.
A flying companion entity that follows the race indicator during boat races, reacting to leaks and checkpoints in the environment.
Defines the mini variant of the Eye of Terror enemy, implementing combat, movement, and AI behavior for a flying hostile creature.
A flying lunar-aligned companion entity that follows the player, enters sleep cycles, periodically spawns fuel items, and adjusts sanity.
Creates and configures the lava arena elemental entity, a flying companion with specific physics, collision, and network behavior for lava arena scenarios.
Manages the boss AI, combat behavior, and lifecycle events for the Malbatross boss entity in DST.
Acts as a small, flying insect that feeds on characters, shares combat targets with nearby mosquitoes, and splats when overfed or haunted.
Manages the state machine for the Mini Eye of Terror enemy, controlling its idle, attack, taunt, eat, death, and other behavioral states.
Defines the state machine for fruitfly entities, handling movement, idle animation, combat attacks, flight, and reproductive behaviors.
Manages state transitions and animations for the lightflier creature, handling idle movement, actions, startled reactions, and sleep-related flying behavior.
Implements the state machine for the mosquito entity, controlling its flight, idle, movement, attack, and splat behaviors.
Defines the state machine logic for the Lightflier creature, handling movement, combat, sleep, and status effects.
A flying monster entity that serves the Shadow God, equipped with combat, flying locomotion, planar damage, and dynamic visual FX synced via colour change handlers.
Spawnable flying mech entity with targeting marker effects, hackable loot drops, and stategraph-driven animation states.