Bat
A flying hostile monster that can form teams and adapt its behavior and abilities when infused with acid.
A flying hostile monster that can form teams and adapt its behavior and abilities when infused with acid.
Implements the core logic for bees in the game, including both worker bees (pollinators) and killer bees (aggressive defenders).
Acts as a flying combat unit that serves as a loyal bodyguard, engaging enemies while following and protecting a designated leader (typically the Bee Queen).
Represents the Beequeen boss entity with dynamic health phases, command over beeguards, and honey trail generation mechanics.
A flying companion entity that follows the race indicator during boat races, reacting to leaks and checkpoints in the environment.
Defines the mini variant of the Eye of Terror enemy, implementing combat, movement, and AI behavior for a flying hostile creature.
A flying lunar-aligned companion entity that follows the player, enters sleep cycles, periodically spawns fuel items, and adjusts sanity.
Creates and configures the lava arena elemental entity, a flying companion with specific physics, collision, and network behavior for lava arena scenarios.
Manages the boss AI, combat behavior, and lifecycle events for the Malbatross boss entity in DST.
Acts as a small, flying insect that feeds on characters, shares combat targets with nearby mosquitoes, and splats when overfed or haunted.
A flying monster entity that serves the Shadow God, equipped with combat, flying locomotion, planar damage, and dynamic visual FX synced via colour change handlers.
Implements the flying mechanical enemy entity with targeting visualization, lighting, and stategraph-driven behavior in DST.
A flying pet entity summoned by Wormwood that orbits the player in a rotating formation, emits light, and transforms into a lightbulb upon death or timer expiration.