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7 docs tagged with "food"

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Buzzardbrain

Controls the AI decision-making logic for buzzards, including food targeting, threat detection, and corpse defense or abandonment behavior.

Dryer

Manages the drying process of ingredients into preserved food products, handling timers, rain exposure, and state transitions.

Eater

Manages an entity's ability to consume food items, applying health, hunger, and sanity effects while handling diet restrictions and spoilage tolerance.

Edible

Manages nutritional and thermal properties of food items, including health/hunger/sanity restoration, spoilage effects, and temperature impact on consumers.

Foodaffinity

Manages hunger bonus bonuses a character receives when eating food, based on prefab, foodtype, or tag matches.

Foodmemory

Tracks remembered food items and calculates consumption-based multipliers for an entity over time.

Perishable

Manages spoilage progress, state transitions (fresh/stale/spoiled), and lifecycle events for perishable items in response to environmental and ownership conditions.