Antchovies
A prefabricated food item representing a tiny, shelf-stable fish snack with negligible nutritional value.
A prefabricated food item representing a tiny, shelf-stable fish snack with negligible nutritional value.
A consumable food item that restores health and hunger, which slowly spoils into spoiled food over time.
A consumable inventory item that heals health and hunger but perishes quickly; used as a food source or cat toy.
Controls the AI decision-making logic for buzzards, including food targeting, threat detection, and corpse defense or abandonment behavior.
Generates a set of carnival-themed food prefabs with configurable nutritional values, perishability, and floating behavior.
A stackable consumable item that serves as fuel, food, bait, and a装饰 item in DST.
Populates a chest with randomized cave-appropriate food items, each with a random initial perishability percentage.
A small consumable item used as bait or pet food, which spoils over time and has minimal nutritional value.
A consumable food item that restores health and hunger but reduces sanity, and spoils over time.
A stackable, edible inventory item that serves as lightweight fuel and raw vegetation food.
A consumable boss loot item dropped by Deerclops that restores health, hunger, and sanity when eaten.
Defines data for dried plant items, including healing/sanity values and spawn configurations for eating effects.
Manages the drying process of ingredients into preserved food products, handling timers, rain exposure, and state transitions.
A consumable food item that serves as bait for moles and food for dust moths, with stackable and tradable properties.
Manages an entity's ability to consume food items, applying health, hunger, and sanity effects while handling diet restrictions and spoilage tolerance.
Manages nutritional and thermal properties of food items, including health/hunger/sanity restoration, spoilage effects, and temperature impact on consumers.
Generates raw and cooked eel prefabs with configurable states, perishability, dryability, and cooking yields.
Defines prefabs for raw, cooked, and rotten bird eggs, each with distinct properties including edibility, perishability, and fertilizer usability.
Generates raw and cooked fish prefabs with support for drying, cooking, perishing, and bait functionality.
Manages hunger bonus bonuses a character receives when eating food, based on prefab, foodtype, or tag matches.
Factory for creating temporary food-based buff prefabs that apply one-time or extended status effects to target entities.
Tracks remembered food items and calculates consumption-based multipliers for an entity over time.
A raw meat food item that can be dried or cooked, granting basic nutrition and sanity penalty when eaten raw.
Stores edible food items indefinitely by stopping their decay and preventing pick-up, and releases them with decay resumed upon taking.
A multipurpose item component that functions as fuel, fertilizer, and consumable food in DST, with research support and deployable fertilizer capabilities.
A consumable food item that restores health, hunger, and sanity, but spoils quickly and can be fed to cats.
Generates and configures 14 distinct Halloween-themed candy prefabs with unique nutritional values and visual properties.
A consumable food item that restores health and hunger, with slow perish rate and stackability.
A consumable food item that restores health and hunger, tradable and stackable, commonly used in crafting or as bait.
Represents a collectible stackable rock item usable as bait, repair material, and edible food in DST.
Manages the state, decay, and visual progression of a koalefant carcass object, including meat consumption tracking, seasonal build variants, and decay timing.
A consumable food item dropped by Man Rabbits that serves as a cat toy and cannot be eaten by the player.
A stackable inventory item that can be planted to spawn a marblebean sapling.
A structure that dries meat items when exposed to air and sunlight, and burns when ignited, destroying the dried food and producing ash instead.
Manages a multi-slot drying rack structure that processes raw meat and other edible items into dried versions using environmental conditions and optional salt collection.
Factory function for creating various meat-based food prefabs with standardized components and behaviors.
A consumable cat food item that restores health and hunger but reduces sanity, and spoil over time.
A consumable meat item that restores health, hunger, and reduces sanity when eaten.
Defines theprefab definitions and behaviors for raw and cooked Moon Mushroom items, including eating effects, cooking compatibility, perishability, and fuel use.
A consumable inventory item that restores health, hunger, and sanity when eaten, but spoils quickly.
Creates and configures moonglass and charged moonglass prefabs with edible, stackable, and perishable properties.
A perishable, stackable food item that can be dried into moon_tree_blossom_dried, used as a consumable item or decorative object.
Defines the prefabs for red, green, and blue mushrooms—including their growth behavior, pickup, regeneration, haunting, and cooking mechanics—in Don't Starve Together.
A small elemental item used as fuel, bait, and food, primarily for attracting moles and fueling campfires.
Manages spoilage progress, state transitions (fresh/stale/spoiled), and lifecycle events for perishable items in response to environmental and ownership conditions.
A consumable item that restores hunger and sanity but provides no health.
Generates fish and eel prefabs with lifecycle, cooking, and weight traits for in-game consumption and trade.
A prefabricated generator function factory that creates fully configured prepared food entities with configurable nutrition, perishability, and spice effects.
Defines prepared food recipes and their nutritional, status-effect, and inventory behavior in DST.
Defines special cooked food recipes for Warly's portable cookpot that grant unique or unusual effects when consumed.
Provides a list of non-prefab crock pot recipes that reference externally defined prefabs.
A consumable item used in Quagmire stew recipes, characterized by its unique animation and stew interaction tag.
Generates four burnt or goop-based Quagmire food prefabs (plate/bowl × burnt/goop) with dynamic naming, inventory visuals, and network sync for replating and salting.
Generates and registers Quagmire mod food prefabs with dynamic asset loading and networked dish customization properties.
A consumable food item that serves as cat food and can be used in Quagmire stew recipes.
Factory prefab generator for Quagmire silver plates and bowls with baked-in visual and network configuration.
A consumable sap item used in Quagmire recipes; spoils over time into a separate prefabs variant.
A consumable food item that restores health, hunger, and sanity; has a moderate perish time and can be stacked.
A combat-item prefab that functions as a shield and food item, repairing its own armor condition when consumed and taking damage when used in combat.
A consumable food item prefab with inventory and tradability properties, used as a low-value meat resource.
Manages the lifecycle, fertilizer properties, and degradation behavior of the Soil Amender item, transitioning between fresh, stale, and spoiled states based on perishable status.
Generates recipe data for spiced variants of base foods and registers their cooking behavior and effects.
Represents a consumable and repairable Thulecite fragment used as bait, food, and crafting material in DST.
A perishable vegetable item that can be dried on a meat rack to produce tillweed_dried.
Creates the raw trunk item (summer, winter, cooked variants) for Koalephant, a meat-based food item with perishable and tradable properties.
A multi-functional small item that serves as fuel, food, repair material, and ocean fishing tackle in Don't Starve Together.
Defines the Warly player character prefab, including health, hunger, sanity, eating preferences, and food memory configuration for Don't Starve Together.
Generates prefabs for Winters Feast cooked foods, configuring them with finite uses and inventory interactions.
Defines configuration data for Wintersfeast festive foods, including cooking times and metadata used by the cooking system.
Generates 9 distinct seasonal food prefabs for the Winters Feast event, each with configurable nutrition, sanity, temperature, and visual floater properties.
A consumable inventory item that grants no nutritional or health benefits but triggers a talker-equipped eater to speak a seasonal phrase upon consumption.
A factory function that generates prefabs for prepared food items with configurable edible, perishable, and floater properties.
Defines four configurable food prefabs (carrot roll, moon cake, Moon Jelly, and dango) with custom nutritional and perishability values for Don't Starve Together.