Bunnymanbrain
AI controller that manages autonomous behavior for bunnyman entities, including combat, fleeing, foraging, home-seeking, and trading interactions.
AI controller that manages autonomous behavior for bunnyman entities, including combat, fleeing, foraging, home-seeking, and trading interactions.
Manages the AI behavior of cave vent mites, including combat, foraging, and navigation using a behavior tree.
AI decision engine for mossling entities, coordinating foraging, stealing, guardian summoning, and panic responses via behavior trees.
Controls the behavior tree for the Perd character, managing movement, foraging, shrine interaction, and threat response.
Controls the AI behavior tree for pigs, handling movement, combat, foraging, trading, minigame spectating, and response to threats or environment.
Manages the small form of Woby, including hunger-based transformation to wobybig, skill-based alignment and rack features, and foraging delegation from the player.