Beeguardbrain
Implements the AI behavior tree for the Bee Guard entity, which patrols near the Bee Queen and engages threats while maintaining formation.
Implements the AI behavior tree for the Bee Guard entity, which patrols near the Bee Queen and engages threats while maintaining formation.
Manages an entity's participation in a formation, including leader detection, positioning updates, and sleep/wake lifecycle handling.
Manages a group of followers arranged in a dynamic formation around a target entity, handling formation membership, positioning, and disbanding.
Creates a non-persistent, non-interactive entity marker used to denote the leader of a formation group in DST.
Manages AI behavior for shadow thrall parasite hosts, coordinating coordinated attacks, formation positioning, and leash tracking using a behavior tree.
Controls the AI behavior of gilded knights, managing combat, formation movement, stage seating, and coordinated actions with other horsemen.
A flying insect prefabs that groups into formations around players, lights up dark areas, and drops lightbulbs when killed or picked up.
Implements the behavior and properties of the shark entity, including combat, amphibious movement, state management, and formation following.
A flying pet entity summoned by Wormwood that orbits the player in a rotating formation, emits light, and transforms into a lightbulb upon death or timer expiration.