Freezable
Manages freeze states, coldness accumulation, and thawing behavior for entities, including visual tinting, shatter effects, and resistance mechanics.
Manages freeze states, coldness accumulation, and thawing behavior for entities, including visual tinting, shatter effects, and resistance mechanics.
Manages the state machine and behavior of the Lunarthrall Plant boss, including idle, attack, hit, death, fatigue, and freeze states.
A collection of utility functions for adding common physics, burnable, freezable, perishable, hauntable, and deployment behaviors to entities in Don't Starve Together.