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6 docs tagged with "fuel"

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Decay

Manages a consumable fuel meter that decays over time and triggers events when fuel is spent or added.

Fueled

Manages fuel consumption, storage, and state transitions for entities that consume fuel over time.

Fueler

Tracks and manages the fuel properties and consumption behavior of an entity within the game's burning system.

Fuelmaster

Manages fuel-burning multiplier bonuses for entities that consume fuel, such as fire sources or lanterns.

Lighter

Enables an entity to ignite burnable targets by calling Ignite on their burnable component.

Moonsparkchargeable

Increases the fuel level of an entity's Fueled component when triggered, based on a configured charge amount.