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71 docs tagged with "fuel"

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Armor Skeleton

Grants the wearer temporary resistance to multiple damage types by consuming nightmare fuel and spawning visual shield effects when damaged.

Armor Slurper

A wearable inventory item that reduces the owner's hunger burn rate while consuming its own fuel over time.

Balloonvest

An equippable body-slot item that provides buoyancy and floats on water while consuming magical fuel over time; popping a balloon on the vest interrupts swimming immersion and prevents drowning.

Bathbomb

A consumable item that provides fuel and can be burned, featuring perishable behavior and inventory compatibility.

Beardhair

Defines the beard hair inventory item prefab used for fuel and crafting.

Beefalowool

Defines the beefalo wool inventory item prefab with burning, stacking, and trading capabilities.

Boards

A stackable inventory item used for repairing boats and as fuel.

Carnival Prizeticket

A stackable, floatable inventory item that serves as a consumable fuel source and cat toy in DST, dynamically adjusting its animation and inventory image based on stack size.

Carnival Vest

A wearable item that provides seasonal insulation and self-consuming fuel for protection, with dynamic animation overrides while equipped.

Charcoal

A stackable consumable item that serves as fuel, food, bait, and a装饰 item in DST.

Coldfire

Manages the behavior and fuel dynamics of the cold fire structure, including burning, extinguishing, and fuel consumption modified by rain conditions.

Coldfirepit

Manages the cold fire pit structure, a weather-resistant campfire that consumes fuel at a variable rate depending on precipitation.

Compost

Provides a deployable, burnable compost item that acts as a fertilizer with defined nutrient content and fuel properties.

Cotl Tabernacle

Manages the lifecycle, fueling, burning, and upgrade progression of the Cotl Tabernacle campfire entity across three tiers.

Cutgrass

A small, renewable grass item that serves as food, fuel, and repair material for entities in DST.

Cutreeds

A stackable, edible inventory item that serves as lightweight fuel and raw vegetation food.

Decay

Manages a consumable fuel meter that decays over time and triggers events when fuel is spent or added.

Decor Lamp

A decorative lantern prefab that provides adjustable ambient light and consumes cave fuel when active.

Driftwood

A simple wood item that serves as fuel, edible material, repair resource, and waterproofer with zero effectiveness unless modified.

Featherpencil

A consumable cat toy that breaks when drawn with and can be used as low-value fuel or igniter.

Firenettles

A consumable vegetable item that applies a temporary temperature-based debuff to non-plantkin eaters, which can be dried to produce a longer-lasting fuel source.

Fueled

Manages fuel consumption, storage, and state transitions for entities that consume fuel over time.

Fueler

Tracks and manages the fuel properties and consumption behavior of an entity within the game's burning system.

Fuelmaster

Manages fuel-burning multiplier bonuses for entities that consume fuel, such as fire sources or lanterns.

Furtuft

A consumable/loot item that disappears over time when dropped on the ground but stops decaying when placed in an inventory slot.

Glommerfuel

A multipurpose item component that functions as fuel, fertilizer, and consumable food in DST, with research support and deployable fertilizer capabilities.

Glommerwings

A consumable item that provides medium-large fuel value and functions as burnable/propagator with hauntable properties in DST.

Goose Feather

A lightweight decorative item used as a cat toy and small fuel source in the game.

Guano

A consumable and deployable item that acts as a high-value fertilizer and fuel, spawning fly companions when dropped and producing a poison cloud when burned or used as fuel.

Halloween Ornaments

Generates prefab instances for Halloween-themed decorative inventory items with floatable physics and limited fuel value.

Item Degrade

Reduces the initial fuel level of fueled entities to a random percentage (40%–60%) of their maximum fuel upon creation.

Leif Idol

A combustible fuel item that, when ignited or consumed as fuel, wakes nearby sleeping Leif entities and spawns new Leif entities from eligible nearby trees.

Lighter

Enables an entity to ignite burnable targets by calling Ignite on their burnable component.

Livinglog

A consumable and repair item that emits a sound effect when taken as fuel or ignited.

Log

A stackable, edible wood item that serves as fuel, repair material, and trash food in the game.

Mast

Manages mast structures for boats, including sail deployment, fuel-powered lighting upgrades (lamp), lightning rod upgrades, and destruction behavior.

Miniboatlantern

A portable magical lantern that provides light, boosts wearer movement speed, and consumes magic fuel over time while active.

Minifan

A wearable cooling device that consumes fuel to reduce endothermic heat while the player moves and stops cooling when idle or out of fuel.

Mininglantern

Manages the behavior, lighting, fuel consumption, and equip/unequip interactions for the Mining Lantern item.

Moonsparkchargeable

Increases the fuel level of an entity's Fueled component when triggered, based on a configured charge amount.

Mosquitofertalizer

A portable fertilizer item that provides moderate soil nutrients and repels flies when held, with unique behavior when deployed by a Wurt-activated skill.

Mosquitosack

A consumable inventory item that heals the user and repairs items while also acting as a combustible fuel source.

Nightmarefuel

Implements a consumable item used as high-value fuel, repair material, and waterproofer in DST, with networked animation state and stacking support.

Nitre

A small elemental item used as fuel, bait, and food, primarily for attracting moles and fueling campfires.

Nonslipgrit

Applies a temporary non-slip buff to entities while consuming fuel over time, optionally spawning ice pools when boosted.

Palmcone Scale

A consumable fuel item used for campfires and related ignition sources, providing moderate fuel value and burn duration.

Papyrus

A small, stackable cat toy item that can be used as fuel and consumed in campfires or by fire-based entities.

Pigtorch

A structure that produces guards and burns fuel over time, extinguishing when its fuel runs out or during rain.

Pocketwatch Weapon

A weaponized pocketwatch that toggles between shadow and depleted states based on fuel level, altering damage and emitting visual effects.

Poop

A consumable and deployable item that acts as a fertilizer, fuel, and ignitable object, spawning flies when dropped and releasing a cloud upon fueling.

Portablefirepit

Manages the portable firepit item and its deployed state, handling fuel consumption, ignition, dismantling, and charcoal production logic.

Redlantern

A magical lantern that emits light and consumes fuel over time; supports equipping, rain exposure handling, and dynamic visual effects via attached child entities.

Reflectivevest

A wearable item that provides insulation, water resistance, and fuel-based active protection, worn on the body slot.

Rope

A simple consumable item used as fuel, tradable as a cat toy, and flammable in the environment.

Spidereggsack

A deployable item that spawns a spider den when placed, used as bait or a resource.

Steelwool

A small, stackable fuel item that provides moderate burn duration and ignites easily when exposed to fire or heat sources.

Storage Robot

Manages the behavior and state of the Storage Robot, a companion entity that collects and stores items from the world using fuel-based operation.

Sweatervest

Provides insulation and temporary heat protection when equipped, depleting fuel over time while worn.

Tentaclespots

A small fuel item used to power burnable structures and devices in the game.

Thurible

Manages the behavior and state of the Thurible item, a lantern that lights up in the Dark and attracts Shadow Creatures.

Torch

Manages the torch item’s lighting, fuel consumption, ignited state, and interaction with Wilson’s skilltree upgrades.

Turfs

Generates prefabs for ground tile items that can be placed on the map to replace existing tiles.

Twigs

A multi-functional small item that serves as fuel, food, repair material, and ocean fishing tackle in Don't Starve Together.

Walking Stick

Manages equippable item behavior for the Walking Stick, including fuel consumption based on owner movement and animation overrides.

Waterplant Planter

A stackable inventory item that serves as a specialized fuel source and can be upgraded via the waterplant planter upgrade type.

Waxpaper

A small item that serves as light fuel and can ignite nearby flammable objects when exposed to heat.

Waxwelljournal

A magical spellbook prefab used by shadow magic users that manages spellcasting, fuel consumption, sanity impact, and minion spawning through its components and sound-driven idle behavior.

Winona Battery Low

Manages low-capacity energy storage, fuel consumption, circuit integration, and elemental fuel type handling for Winona's battery structure in Don't Starve Together.

Winter Ornaments

Defines and instantiates all winter ornament prefabs as consumable inventory items with optional lighting, timer, and fuel mechanics.