Decay
Manages a consumable fuel meter that decays over time and triggers events when fuel is spent or added.
Manages a consumable fuel meter that decays over time and triggers events when fuel is spent or added.
Manages fuel consumption, storage, and state transitions for entities that consume fuel over time.
Tracks and manages the fuel properties and consumption behavior of an entity within the game's burning system.
Manages fuel-burning multiplier bonuses for entities that consume fuel, such as fire sources or lanterns.
Enables an entity to ignite burnable targets by calling Ignite on their burnable component.
Increases the fuel level of an entity's Fueled component when triggered, based on a configured charge amount.