Armor Skeleton
Grants the wearer temporary resistance to multiple damage types by consuming nightmare fuel and spawning visual shield effects when damaged.
Grants the wearer temporary resistance to multiple damage types by consuming nightmare fuel and spawning visual shield effects when damaged.
A wearable inventory item that reduces the owner's hunger burn rate while consuming its own fuel over time.
An equippable body-slot item that provides buoyancy and floats on water while consuming magical fuel over time; popping a balloon on the vest interrupts swimming immersion and prevents drowning.
A consumable item that provides fuel and can be burned, featuring perishable behavior and inventory compatibility.
Defines the beard hair inventory item prefab used for fuel and crafting.
Defines the beefalo wool inventory item prefab with burning, stacking, and trading capabilities.
A stackable inventory item used for repairing boats and as fuel.
A stackable, floatable inventory item that serves as a consumable fuel source and cat toy in DST, dynamically adjusting its animation and inventory image based on stack size.
A wearable item that provides seasonal insulation and self-consuming fuel for protection, with dynamic animation overrides while equipped.
A stackable consumable item that serves as fuel, food, bait, and a装饰 item in DST.
Manages the behavior and fuel dynamics of the cold fire structure, including burning, extinguishing, and fuel consumption modified by rain conditions.
Manages the cold fire pit structure, a weather-resistant campfire that consumes fuel at a variable rate depending on precipitation.
Provides a deployable, burnable compost item that acts as a fertilizer with defined nutrient content and fuel properties.
Manages the lifecycle, fueling, burning, and upgrade progression of the Cotl Tabernacle campfire entity across three tiers.
A small, renewable grass item that serves as food, fuel, and repair material for entities in DST.
A stackable, edible inventory item that serves as lightweight fuel and raw vegetation food.
Manages a consumable fuel meter that decays over time and triggers events when fuel is spent or added.
A decorative lantern prefab that provides adjustable ambient light and consumes cave fuel when active.
A simple wood item that serves as fuel, edible material, repair resource, and waterproofer with zero effectiveness unless modified.
A consumable cat toy that breaks when drawn with and can be used as low-value fuel or igniter.
A consumable vegetable item that applies a temporary temperature-based debuff to non-plantkin eaters, which can be dried to produce a longer-lasting fuel source.
Manages fuel consumption, storage, and state transitions for entities that consume fuel over time.
Tracks and manages the fuel properties and consumption behavior of an entity within the game's burning system.
Manages fuel-burning multiplier bonuses for entities that consume fuel, such as fire sources or lanterns.
A consumable/loot item that disappears over time when dropped on the ground but stops decaying when placed in an inventory slot.
A multipurpose item component that functions as fuel, fertilizer, and consumable food in DST, with research support and deployable fertilizer capabilities.
A consumable item that provides medium-large fuel value and functions as burnable/propagator with hauntable properties in DST.
A lightweight decorative item used as a cat toy and small fuel source in the game.
A consumable and deployable item that acts as a high-value fertilizer and fuel, spawning fly companions when dropped and producing a poison cloud when burned or used as fuel.
Generates prefab instances for Halloween-themed decorative inventory items with floatable physics and limited fuel value.
Reduces the initial fuel level of fueled entities to a random percentage (40%–60%) of their maximum fuel upon creation.
A combustible fuel item that, when ignited or consumed as fuel, wakes nearby sleeping Leif entities and spawns new Leif entities from eligible nearby trees.
Enables an entity to ignite burnable targets by calling Ignite on their burnable component.
A consumable and repair item that emits a sound effect when taken as fuel or ignited.
A stackable, edible wood item that serves as fuel, repair material, and trash food in the game.
A consumable fuel item that floats on water and burns slowly, used for campfires and cooking.
Manages mast structures for boats, including sail deployment, fuel-powered lighting upgrades (lamp), lightning rod upgrades, and destruction behavior.
A portable magical lantern that provides light, boosts wearer movement speed, and consumes magic fuel over time while active.
A wearable cooling device that consumes fuel to reduce endothermic heat while the player moves and stops cooling when idle or out of fuel.
Manages the behavior, lighting, fuel consumption, and equip/unequip interactions for the Mining Lantern item.
Increases the fuel level of an entity's Fueled component when triggered, based on a configured charge amount.
A portable fertilizer item that provides moderate soil nutrients and repels flies when held, with unique behavior when deployed by a Wurt-activated skill.
A consumable inventory item that heals the user and repairs items while also acting as a combustible fuel source.
Implements a consumable item used as high-value fuel, repair material, and waterproofer in DST, with networked animation state and stacking support.
A small elemental item used as fuel, bait, and food, primarily for attracting moles and fueling campfires.
Applies a temporary non-slip buff to entities while consuming fuel over time, optionally spawning ice pools when boosted.
A consumable fuel item used for campfires and related ignition sources, providing moderate fuel value and burn duration.
A small, stackable cat toy item that can be used as fuel and consumed in campfires or by fire-based entities.
A structure that produces guards and burns fuel over time, extinguishing when its fuel runs out or during rain.
A weaponized pocketwatch that toggles between shadow and depleted states based on fuel level, altering damage and emitting visual effects.
A consumable and deployable item that acts as a fertilizer, fuel, and ignitable object, spawning flies when dropped and releasing a cloud upon fueling.
Manages the portable firepit item and its deployed state, handling fuel consumption, ignition, dismantling, and charcoal production logic.
A magical lantern that emits light and consumes fuel over time; supports equipping, rain exposure handling, and dynamic visual effects via attached child entities.
A wearable item that provides insulation, water resistance, and fuel-based active protection, worn on the body slot.
A simple consumable item used as fuel, tradable as a cat toy, and flammable in the environment.
A deployable item that spawns a spider den when placed, used as bait or a resource.
A small, stackable fuel item that provides moderate burn duration and ignites easily when exposed to fire or heat sources.
Manages the behavior and state of the Storage Robot, a companion entity that collects and stores items from the world using fuel-based operation.
Provides insulation and temporary heat protection when equipped, depleting fuel over time while worn.
A small fuel item used to power burnable structures and devices in the game.
Manages the behavior and state of the Thurible item, a lantern that lights up in the Dark and attracts Shadow Creatures.
Manages the torch item’s lighting, fuel consumption, ignited state, and interaction with Wilson’s skilltree upgrades.
Generates prefabs for ground tile items that can be placed on the map to replace existing tiles.
A multi-functional small item that serves as fuel, food, repair material, and ocean fishing tackle in Don't Starve Together.
Manages equippable item behavior for the Walking Stick, including fuel consumption based on owner movement and animation overrides.
A stackable inventory item that serves as a specialized fuel source and can be upgraded via the waterplant planter upgrade type.
A small item that serves as light fuel and can ignite nearby flammable objects when exposed to heat.
A magical spellbook prefab used by shadow magic users that manages spellcasting, fuel consumption, sanity impact, and minion spawning through its components and sound-driven idle behavior.
Manages low-capacity energy storage, fuel consumption, circuit integration, and elemental fuel type handling for Winona's battery structure in Don't Starve Together.
Defines and instantiates all winter ornament prefabs as consumable inventory items with optional lighting, timer, and fuel mechanics.
A set of three throwable pattern fragment items that serve as fuel and cat toys.